Always snap to grid
UE2:RandomLightning (U2XMP)
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RandomLightning.uc $Author: Mfox $ $Date: 6/25/02 11:38p $ $Revision: 5 $
Description: How to use this class:
Look at Battle2_02.
Properties[edit]
Property group 'RandomLightning'[edit]
bPreLoadSounds[edit]
Type: bool
bSpawnsLightning[edit]
Type: bool
Default value: True
LightTag[edit]
Type: name
MaxLightningTime[edit]
Type: float
Default value: 7.0
MaxThunderDelay[edit]
Type: float
Default value: 3.0
MinLightningTime[edit]
Type: float
Default value: 3.0
MinThunderDelay[edit]
Type: float
ThunderSounds[edit]
Type: string
Array size: 10
Default value, index 0: "Environment.Thunder9"
Default value, index 1: "Environment.Thunder3"
Default value, index 2: "Environment.Thunder10"
Default value, index 3: "Environment.Thunder2"
Default value, index 4: "Environment.Thunder4"
Default value, index 5: "Environment.Thunder8"
Internal variables[edit]
bInitialized[edit]
Type: bool
bTurnedOffLight[edit]
Type: bool
HalfLightPct[edit]
Type: float
LastLightningTime[edit]
Type: float
SoundDelays[edit]
Type: float
Array size: 10
ThunderDelay[edit]
Type: float
TimeToNextLighning[edit]
Type: float
TriggerEvent[edit]
Type: name
Default values[edit]
Property | Value |
---|---|
bHidden | True |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
CalcNextTimes[edit]
function CalcNextTimes ()
Initialize[edit]
simulated function Initialize ()