Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:RedeemerWarhead (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
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[edit] Properties
[edit] Property group 'RedeemerWarhead'
[edit] ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
| Member | Value |
|---|---|
| Z | 10.0 |
[edit] ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
| Member | Value |
|---|---|
| Z | 200.0 |
[edit] ShakeOffsetTime
Type: float
how much time to offset view
Default value: 10.0
[edit] ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
| Member | Value |
|---|---|
| Z | 250.0 |
[edit] ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
| Member | Value |
|---|---|
| Z | 2500.0 |
[edit] ShakeRotTime
Type: float
how much time to rot the instigator's view
Default value: 6.0
[edit] Internal variables
[edit] AltitudeFinalBlend
Type: FinalBlend
Default value: FinalBlend'2K4Hud.ZoomFX.RDM_AltitudeFinal'
[edit] Banking
Type: int
[edit] BankingDamping
Type: int
Default value: 10
[edit] BankingResetRate
Type: float
Default value: 15.0
[edit] BankingToScopeRotationRatio
Type: float
Default value: 8.0
[edit] BankingVelocity
Type: int
[edit] bFireForce
Type: bool
[edit] bStaticScreen
Type: bool
[edit] Damage
Type: float
Default value: 250.0
[edit] DamageRadius
Type: float
Default value: 2000.0
[edit] InnerScopeShader
Type: Shader
Default value: Shader'2K4Hud.ZoomFX.RDM_InnerScopeShader'
[edit] MaxAltitudePanRate
Type: float
Default value: 10.0
[edit] MaxBanking
Type: int
Default value: 20000
[edit] MomentumTransfer
Type: float
Default value: 200000.0
[edit] MyDamageType
Type: class<DamageType>
Default value: Class'XWeapons.DamTypeRedeemer'
[edit] MyTeam
Type: TeamInfo
[edit] OldPawn
Type: Pawn
[edit] OuterEdgeShader
Type: Shader
Default value: Shader'2K4Hud.ZoomFX.RDM_OuterEdgeShader'
[edit] OuterScopeShader
Type: Shader
Default value: Shader'2K4Hud.ZoomFX.RDM_OuterScopeShader'
[edit] PitchAccel
Type: float
[edit] SmokeTrail
Type: RedeemerTrail
[edit] VelocityToAltitudePanRate
Type: float
Default value: 0.00175
[edit] YawAccel
Type: float
[edit] YawToBankingRatio
Type: float
Default value: 60.0
[edit] Default values
| Property | Value |
|---|---|
| AccelRate | 2000.0 |
| AirSpeed | 1000.0 |
| AmbientGlow | 96 |
| AmbientSound | Sound'WeaponSounds.redeemer_flight' |
| BaseEyeHeight | 0.0 |
| bBlockActors | False |
| bCanTeleport | False |
| bCanUse | False |
| bDirectHitWall | True |
| bDynamicLight | True |
| bGameRelevant | True |
| bHideRegularHUD | True |
| bNetInitialRotation | True |
| bNoTeamBeacon | True |
| bReplicateInstigator | True |
| bSimulateGravity | False |
| bSpecialHUD | True |
| bStasis | False |
| CollisionHeight | 12.0 |
| CollisionRadius | 24.0 |
| DrawScale | 0.5 |
| DrawType | DT_StaticMesh |
| EyeHeight | 0.0 |
| ForceRadius | 100.0 |
| ForceScale | 5.0 |
| ForceType | FT_DragAlong |
| LandMovementState | 'PlayerRocketing' |
| LightBrightness | 255.0 |
| LightEffect | LE_QuadraticNonIncidence |
| LightHue | 28 |
| LightRadius | 6.0 |
| LightType | LT_Steady |
| NetPriority | 3.0 |
| Physics | PHYS_Flying |
| SoundRadius | 100.0 |
| StaticMesh | StaticMesh'WeaponStaticMesh.RedeemerMissile' |
| TransientSoundRadius | 5000.0 |
| TransientSoundVolume | 1.0 |
[edit] Functions
[edit] Events
[edit] BaseChange
Overrides: Pawn.BaseChange
[edit] Bump
Overrides: Actor.Bump
[edit] Destroyed
Overrides: Pawn.Destroyed
[edit] EncroachedBy
Overrides: Pawn.EncroachedBy
[edit] EncroachingOn
Overrides: Pawn.EncroachingOn
[edit] HitWall
Overrides: Pawn.HitWall
[edit] Landed
Overrides: Pawn.Landed
[edit] PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
[edit] SetWalking
Overrides: Pawn.SetWalking
[edit] TakeDamage
Overrides: Pawn.TakeDamage
[edit] Touch
Overrides: Actor.Touch
[edit] Other instance functions
[edit] BlowUp
[edit] CheatFly
Overrides: Pawn.CheatFly
[edit] CheatGhost
Overrides: Pawn.CheatGhost
[edit] CheatWalk
Overrides: Pawn.CheatWalk
[edit] Died
Overrides: Pawn.Died
[edit] DoJump
Overrides: Pawn.DoJump
[edit] DrawHUD
Overrides: Pawn.DrawHUD
[edit] FaceRotation
Overrides: Pawn.FaceRotation
[edit] Fire
Overrides: Pawn.Fire
[edit] GetTeam
Overrides: Pawn.GetTeam
[edit] IsPlayerPawn
Overrides: Pawn.IsPlayerPawn
[edit] PlayerChangedTeam
Overrides: Pawn.PlayerChangedTeam
[edit] RelinquishController
[edit] ServerBlowUp
[edit] ShouldCrouch
Overrides: Pawn.ShouldCrouch
[edit] Suicide
Overrides: Pawn.Suicide
[edit] UnPossessed
Overrides: Pawn.UnPossessed
[edit] UpdateRocketAcceleration
Overrides: Pawn.UpdateRocketAcceleration
[edit] States
[edit] Dying
Inherits from: Pawn.Dying
Ignores: BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
[edit] Dying.BeginState
Overrides: Pawn.Dying.BeginState
[edit] Dying.TakeDamage
Overrides: Pawn.Dying.TakeDamage
[edit] Dying.Timer
Overrides: Pawn.Dying.Timer
[edit] Dying.BlowUp
Overrides: BlowUp (global)
[edit] Dying.Fire
Overrides: Fire (global)
[edit] Dying.ServerBlowUp
Overrides: ServerBlowUp (global)
[edit] Dying.ShakeView
[edit] Flying
Modifiers: auto
[edit] Flying.Tick
Overrides: Actor.Tick (global)
