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UE2:RedeemerWarhead (UT2004)

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UT2004 Object >> Actor >> Pawn >> RedeemerWarhead

Contents

Package: 
XWeapons
This class in other games:
UT2003

null

[edit] Properties

[edit] Property group 'RedeemerWarhead'

[edit] ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

[edit] ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

[edit] ShakeOffsetTime

Type: float

how much time to offset view

Default value: 10.0

[edit] ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

[edit] ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

[edit] ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

[edit] Internal variables

[edit] AltitudeFinalBlend

Type: FinalBlend


Default value: FinalBlend'2K4Hud.ZoomFX.RDM_AltitudeFinal'

[edit] Banking

Type: int


[edit] BankingDamping

Type: int


Default value: 10

[edit] BankingResetRate

Type: float


Default value: 15.0

[edit] BankingToScopeRotationRatio

Type: float


Default value: 8.0

[edit] BankingVelocity

Type: int


[edit] bFireForce

Type: bool


[edit] bStaticScreen

Type: bool


[edit] Damage

Type: float


Default value: 250.0

[edit] DamageRadius

Type: float


Default value: 2000.0

[edit] InnerScopeShader

Type: Shader


Default value: Shader'2K4Hud.ZoomFX.RDM_InnerScopeShader'

[edit] MaxAltitudePanRate

Type: float


Default value: 10.0

[edit] MaxBanking

Type: int


Default value: 20000

[edit] MomentumTransfer

Type: float


Default value: 200000.0

[edit] MyDamageType

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeRedeemer'

[edit] MyTeam

Type: TeamInfo


[edit] OldPawn

Type: Pawn


[edit] OuterEdgeShader

Type: Shader


Default value: Shader'2K4Hud.ZoomFX.RDM_OuterEdgeShader'

[edit] OuterScopeShader

Type: Shader


Default value: Shader'2K4Hud.ZoomFX.RDM_OuterScopeShader'

[edit] PitchAccel

Type: float


[edit] SmokeTrail

Type: RedeemerTrail


[edit] VelocityToAltitudePanRate

Type: float


Default value: 0.00175

[edit] YawAccel

Type: float


[edit] YawToBankingRatio

Type: float


Default value: 60.0

[edit] Default values

Property Value
AccelRate 2000.0
AirSpeed 1000.0
AmbientGlow 96
AmbientSound Sound'WeaponSounds.redeemer_flight'
BaseEyeHeight 0.0
bBlockActors False
bCanTeleport False
bCanUse False
bDirectHitWall True
bDynamicLight True
bGameRelevant True
bHideRegularHUD True
bNetInitialRotation True
bNoTeamBeacon True
bReplicateInstigator True
bSimulateGravity False
bSpecialHUD True
bStasis False
CollisionHeight 12.0
CollisionRadius 24.0
DrawScale 0.5
DrawType DT_StaticMesh
EyeHeight 0.0
ForceRadius 100.0
ForceScale 5.0
ForceType FT_DragAlong
LandMovementState 'PlayerRocketing'
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 28
LightRadius 6.0
LightType LT_Steady
NetPriority 3.0
Physics PHYS_Flying
SoundRadius 100.0
StaticMesh StaticMesh'WeaponStaticMesh.RedeemerMissile'
TransientSoundRadius 5000.0
TransientSoundVolume 1.0

[edit] Functions

[edit] Events

[edit] BaseChange

singular event BaseChange ()

Overrides: Pawn.BaseChange


[edit] Bump

simulated singular event Bump (Actor Other)

Overrides: Actor.Bump


[edit] Destroyed

simulated event Destroyed ()

Overrides: Pawn.Destroyed


[edit] EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


[edit] EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Pawn.HitWall


[edit] Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


[edit] PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


[edit] PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Pawn.PostNetBeginPlay


[edit] SetWalking

event SetWalking (bool bNewIsWalking)

Overrides: Pawn.SetWalking


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.TakeDamage


[edit] Touch

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] BlowUp

function BlowUp (Object.Vector HitLocation)


[edit] CheatFly

function bool CheatFly ()

Overrides: Pawn.CheatFly


[edit] CheatGhost

function bool CheatGhost ()

Overrides: Pawn.CheatGhost


[edit] CheatWalk

function bool CheatWalk ()

Overrides: Pawn.CheatWalk


[edit] Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: Pawn.Died


[edit] DoJump

function bool DoJump (bool bUpdating)

Overrides: Pawn.DoJump


[edit] DrawHUD

simulated function DrawHUD (Canvas Canvas)

Overrides: Pawn.DrawHUD


[edit] FaceRotation

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)

Overrides: Pawn.FaceRotation


[edit] Fire

function Fire (optional float F)

Overrides: Pawn.Fire


[edit] GetTeam

function TeamInfo GetTeam ()

Overrides: Pawn.GetTeam


[edit] IsPlayerPawn

simulated function bool IsPlayerPawn ()

Overrides: Pawn.IsPlayerPawn


[edit] PlayerChangedTeam

function PlayerChangedTeam ()

Overrides: Pawn.PlayerChangedTeam


[edit] RelinquishController

function RelinquishController ()


[edit] ServerBlowUp

function ServerBlowUp ()


[edit] ShouldCrouch

function ShouldCrouch (bool Crouch)

Overrides: Pawn.ShouldCrouch


[edit] Suicide

function Suicide ()

Overrides: Pawn.Suicide


[edit] UnPossessed

function UnPossessed ()

Overrides: Pawn.UnPossessed


[edit] UpdateRocketAcceleration

function UpdateRocketAcceleration (float DeltaTime, float YawChange, float PitchChange)

Overrides: Pawn.UpdateRocketAcceleration


[edit] States

[edit] Dying

Inherits from: Pawn.Dying

Ignores: BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger

[edit] Dying.BeginState

event BeginState ()

Overrides: Pawn.Dying.BeginState


[edit] Dying.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.Dying.TakeDamage


[edit] Dying.Timer

event Timer ()

Overrides: Pawn.Dying.Timer


[edit] Dying.BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: BlowUp (global)


[edit] Dying.Fire

function Fire (optional float F)

Overrides: Fire (global)


[edit] Dying.ServerBlowUp

function ServerBlowUp ()

Overrides: ServerBlowUp (global)


[edit] Dying.ShakeView

function ShakeView ()


[edit] Flying

Modifiers: auto

[edit] Flying.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)