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UE2:TeamInfo (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> TeamInfo |
Contents |
- Package:
- Engine
- Direct subclass:
- UnrealTeamInfo
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TeamInfo.
[edit] Properties
[edit] Property group 'TeamInfo'
[edit] DefaultPlayerClass
[edit] Internal variables
[edit] AltTeamColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 200 |
[edit] ColorNames
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Red"
Default value, index 1: "Blue"
Default value, index 2: "Green"
Default value, index 3: "Gold"
[edit] HomeBase
Type: Actor
key objective associated with this team
[edit] Score
Type: float
[edit] Size
Type: int
number of players on this team in the level
[edit] TeamColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 255 |
[edit] TeamIndex
Type: int
[edit] TeamName
Type: string
Modifiers: localized
Default value: "Team"
[edit] Default values
| Property | Value |
|---|---|
| NetUpdateFrequency | 2.0 |
[edit] Functions
[edit] Static functions
[edit] GetAllCharacters
[edit] SetCharacters
[edit] Instance functions
[edit] AddToTeam
function bool AddToTeam (Controller Other)
[edit] BelongsOnTeam
[edit] GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
[edit] RemoveFromTeam
function RemoveFromTeam (Controller Other)
