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UE2:RocketProjectileSeeking (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> RocketProjectileSeeking |
Contents |
- Package:
- Weapons
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'RocketProjectileSeeking'
[edit] ExplodeSound
Type: Sound
Default value: Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
[edit] MidPointOffset
Type: float
Default value: 512.0
[edit] ShakeDuration
Type: float
Default value: 0.3
[edit] ShakeMagnitude
Type: float
Default value: 20.0
[edit] ShakeRadius
Type: float
Default value: 512.0
[edit] TurnRate
Type: float
Default value: 0.38
[edit] TurnRateRampUp
Type: float
Default value: 0.6
[edit] Internal variables
[edit] bExploded
Type: bool
[edit] Index
Type: int
[edit] MidPoint
Type: Object.Vector
[edit] MidPointTimer
Type: float
[edit] PaintedTarget
Type: Actor
[edit] RocketContinueNotifyTimer
Type: float
[edit] Trail
Type: ParticleGenerator
[edit] Default values
| Property | Value |
|---|---|
| Damage | 70.0 |
| DamageRadius | 80.0 |
| DrawType | DT_StaticMesh |
| LifeSpan | 18.0 |
| LightBrightness | 255.0 |
| LightEffect | LE_NonIncidence |
| LightHue | 28 |
| LightRadius | 6.0 |
| LightType | LT_Steady |
| MaxSpeed | 1200.0 |
| MomentumTransfer | 25000.0 |
| MyDamageType | Class'U2.RocketDamage' |
| SoundPitch | 100 |
| SoundRadius | 30.0 |
| SoundVolume | 255 |
| SpawnSound | Sound'WeaponsA.RocketLauncher.RL_ExplodeMini' |
| Speed | 1200.0 |
| StaticMesh | StaticMesh'343M.Projectiles.Rocket_Small' |
| TransientSoundRadius | 500.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Projectile.PreBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] Explode
Overrides: Projectile.Explode
[edit] SetTarget
function SetTarget (Actor A)
