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UE2:RocketProjectileSeeking (U2)

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U2 Object >> Actor >> Projectile >> RocketProjectileSeeking

Contents

Package: 
Weapons

null

[edit] Properties

[edit] Property group 'RocketProjectileSeeking'

[edit] ExplodeSound

Type: Sound


Default value: Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'

[edit] MidPointOffset

Type: float


Default value: 512.0

[edit] ShakeDuration

Type: float


Default value: 0.3

[edit] ShakeMagnitude

Type: float


Default value: 20.0

[edit] ShakeRadius

Type: float


Default value: 512.0

[edit] TurnRate

Type: float


Default value: 0.38

[edit] TurnRateRampUp

Type: float


Default value: 0.6

[edit] Internal variables

[edit] bExploded

Type: bool


[edit] Index

Type: int


[edit] MidPoint

Type: Object.Vector


[edit] MidPointTimer

Type: float


[edit] PaintedTarget

Type: Actor


[edit] RocketContinueNotifyTimer

Type: float


[edit] Trail

Type: ParticleGenerator


[edit] Default values

Property Value
Damage 70.0
DamageRadius 80.0
DrawType DT_StaticMesh
LifeSpan 18.0
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6.0
LightType LT_Steady
MaxSpeed 1200.0
MomentumTransfer 25000.0
MyDamageType Class'U2.RocketDamage'
SoundPitch 100
SoundRadius 30.0
SoundVolume 255
SpawnSound Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
Speed 1200.0
StaticMesh StaticMesh'343M.Projectiles.Rocket_Small'
TransientSoundRadius 500.0

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode


[edit] SetTarget

function SetTarget (Actor A)


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