I don't need to test my programs. I have an error-correcting modem.
UE2:SVehicleTrigger (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- Trigger_ASUseAndPossess, Trigger_ASUseAndRespawn
- This class in other games:
- UE2Runtime
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SVehicleTrigger General trigger to possess vehicles This trigger is automatically spawned by the vehicle and cannot be placed in levels.
[edit] Properties
[edit] Property group 'SVehicleTrigger'
[edit] bEnabled
Type: bool
Default value: True
[edit] Internal variables
[edit] BACKUP_bEnabled
Type: bool
Backup
[edit] bMarkWithPath
Type: bool
[edit] myMarker
Type: NavigationPoint
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | False |
| bHardAttach | True |
| bOnlyAffectPawns | True |
| CollisionHeight | 400.0 |
| CollisionRadius | 80.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Trigger
Overrides: Actor.Trigger
[edit] UsedBy
event UsedBy (Pawn user)
Overrides: Actor.UsedBy
[edit] Other instance functions
[edit] Reset
function Reset ()
Overrides: Actor.Reset
