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UE2:SVehicleTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> SVehicleTrigger

Contents

Package: 
Engine
Direct subclasses:
Trigger_ASUseAndPossess, Trigger_ASUseAndRespawn
This class in other games:
UE2Runtime

SVehicleTrigger General trigger to possess vehicles This trigger is automatically spawned by the vehicle and cannot be placed in levels.

[edit] Properties

[edit] Property group 'SVehicleTrigger'

[edit] bEnabled

Type: bool


Default value: True

[edit] Internal variables

[edit] BACKUP_bEnabled

Type: bool

Backup

[edit] bMarkWithPath

Type: bool


[edit] myMarker

Type: NavigationPoint


[edit] Default values

Property Value
bCollideActors False
bHardAttach True
bOnlyAffectPawns True
CollisionHeight 400.0
CollisionRadius 80.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] UsedBy

event UsedBy (Pawn user)

Overrides: Actor.UsedBy


[edit] Other instance functions

[edit] Reset

function Reset ()

Overrides: Actor.Reset