Gah - a solution with more questions. – EntropicLqd
UE2:SVehicleTrigger (UE2Runtime)
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[edit] Default values
| Property | Value |
|---|---|
| bHardAttach | True |
| bHidden | False |
| bOnlyAffectPawns | True |
| bStatic | False |
| CollisionHeight | 400.0 |
| CollisionRadius | 80.0 |
| RemoteRole | ROLE_None |
[edit] Events
[edit] UsedBy
event UsedBy (Pawn user)
Overrides: Actor.UsedBy
