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UE2:ShadowBitmapMaterial (U2XMP)

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U2XMP Object >> Material >> RenderedMaterial >> BitmapMaterial >> ShadowBitmapMaterial

Contents

Package: 
Engine
Direct subclass:
ShadowBitmapMaterialFallback
This class in other games:
U2, UE2Runtime, UT2003, UT2004

null

[edit] Properties

[edit] bBlobShadow

Type: bool


[edit] bBlurShadow

Type: bool


Default value: True

[edit] BlobShadow

Type: BitmapMaterial


Default value: Texture'Engine.BlobTexture'

[edit] CullDistance

Type: float


[edit] Dirty

Type: bool


Default value: True

[edit] EdgeFilter

Type: BitmapMaterial


Default value: Texture'Engine.FilterTexture'

[edit] FrustumOrigin

Type: Object.Vector


[edit] Invalid

Type: bool


[edit] LightDirection

Type: Object.Vector


[edit] LightDistance

Type: float


[edit] LightFOV

Type: float


[edit] ShadowActor

Type: Actor


[edit] ShadowDarkness

Type: byte


Default value: 255

[edit] TextureInterfaces

Type: int

Array size: 2

Modifiers: const, transient


[edit] Default values

Property Value
Format TEXF_RGBA8
UBits 7
UClamp 256
UClampMode TC_Clamp
USize 256
VBits 7
VClamp 256
VClampMode TC_Clamp
VSize 256

[edit] Native functions

[edit] GetShadowLocation

native function Object.Vector GetShadowLocation ()


[edit] SetRes

native function SetRes (int Res)