Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ShadowBitmapMaterial (UE2Runtime)
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| Object >> Material >> RenderedMaterial >> BitmapMaterial >> ShadowBitmapMaterial |
Contents |
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[edit] Properties
[edit] bBlobShadow
Type: bool
[edit] BlobShadow
Type: BitmapMaterial
Default value: Texture'Engine.BlobTexture'
[edit] CullDistance
Type: float
[edit] Dirty
Type: bool
Default value: True
[edit] Invalid
Type: bool
[edit] LightDirection
Type: Object.Vector
[edit] LightDistance
Type: float
[edit] LightFOV
Type: float
[edit] ShadowActor
Type: Actor
[edit] ShadowDarkness
Type: byte
Default value: 255
[edit] TextureInterfaces
Type: int
Array size: 2
Modifiers: const, transient
[edit] Default values
| Property | Value |
|---|---|
| Format | TEXF_RGBA8 |
| UBits | 7 |
| UClamp | 128 |
| UClampMode | TC_Clamp |
| USize | 128 |
| VBits | 7 |
| VClamp | 128 |
| VClampMode | TC_Clamp |
| VSize | 128 |
