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UE2:ShieldEffect (UT2003)
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[edit] Properties
[edit] Brightness
Type: float
Default value: 250.0
[edit] DesiredBrightness
Type: float
Default value: 250.0
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 250 |
| bHidden | True |
| bOnlyOwnerSee | True |
| bUnlit | True |
| DrawScale | 1.8 |
| DrawType | DT_StaticMesh |
| RemoteRole | ROLE_None |
| Skins[0] | XEffectMat.Shield3rdFB |
| Skins[1] | FinalBlend'XEffectMat.ShieldRip3rdFB' |
| StaticMesh | StaticMesh'WeaponStaticMesh.Shield' |
[edit] Functions
[edit] Events
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] Flash
function Flash (int Drain)
[edit] SetBrightness
function SetBrightness (int b)
