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UE2:ShieldEffect (UT2003)

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UT2003 Object >> Actor >> ShieldEffect

Contents

Package: 
XWeapons
This class in other games:
UT2004

null

[edit] Properties

[edit] Brightness

Type: float


Default value: 250.0

[edit] DesiredBrightness

Type: float


Default value: 250.0

[edit] Default values

Property Value
AmbientGlow 250
bHidden True
bOnlyOwnerSee True
bUnlit True
DrawScale 1.8
DrawType DT_StaticMesh
RemoteRole ROLE_None
Skins[0] XEffectMat.Shield3rdFB
Skins[1] FinalBlend'XEffectMat.ShieldRip3rdFB'
StaticMesh StaticMesh'WeaponStaticMesh.Shield'

[edit] Functions

[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] Flash

function Flash (int Drain)


[edit] SetBrightness

function SetBrightness (int b)