Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:SpecialKillMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> SpecialKillMessage
Package: 
XGame
This class in other games:
UT2003

null

Properties[edit]

Property group 'Messages'[edit]

DecapitationString[edit]

Type: string

Modifiers: localized


Default value: "Head Shot!!"

Internal variables[edit]

HeadShotSound[edit]

Type: Sound

OBSOLETE

Default values[edit]

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 0
R 255
PosY 0.1
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString