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UE2:SpecialKillMessage (UT2003)
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| Object >> Actor >> Info >> LocalMessage >> SpecialKillMessage |
Contents |
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[edit] Properties
[edit] Property group 'Messages'
[edit] DecapitationString
Type: string
Modifiers: localized
Default value: "Head Shot!!"
[edit] Internal variables
[edit] HeadShotSound
Type: Sound
Default value: Sound'AnnouncerMain.HeadShot'
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bFadeMessage | True | ||||||||||
| bIsUnique | True | ||||||||||
| DrawColor |
|
||||||||||
| PosY | 0.12 | ||||||||||
| StackMode | SM_Down |
[edit] Static functions
[edit] ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
