Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:TankVictim (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object >> Actor >> TankVictim

Contents

Package: 
XEffects
This class in other games:
UT2004

null

[edit] Default values

Property Value
bReplicateAnimations True
bStasis True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
Mesh Mesh'TankVictimMesh'

[edit] States

[edit] Ready

[edit] Ready.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] SleepS

Modifiers: auto

[edit] SleepS.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] SleepS.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] Wake

[edit] Wake.AnimEnd

event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)