Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:TankVictim (UT2003)
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[edit] Default values
| Property | Value |
|---|---|
| bReplicateAnimations | True |
| bStasis | True |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| DrawType | DT_Mesh |
| Mesh | Mesh'TankVictimMesh' |
[edit] States
[edit] Ready
[edit] Ready.Timer
event Timer ()
Overrides: Actor.Timer (global)
[edit] SleepS
Modifiers: auto
[edit] SleepS.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] SleepS.Trigger
Overrides: Actor.Trigger (global)
[edit] Wake
[edit] Wake.AnimEnd
event AnimEnd (int Channel)
Overrides: Actor.AnimEnd (global)
