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UE2:TeamTrigger (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> Trigger >> TeamTrigger

Contents

Package: 
Gameplay
This class in other games:
U2, UT, UT2003, UT2004

TeamTrigger: triggers for all except pawns with matching team

[edit] Properties

[edit] Property group 'TeamTrigger'

[edit] bTimed

Type: bool


[edit] Team

Type: byte


[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Trigger.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Trigger.TakeDamage


[edit] Timer

event Timer ()

Overrides: Trigger.Timer


[edit] Other instance functions

[edit] IsRelevant

function bool IsRelevant (Actor Other)

Overrides: Trigger.IsRelevant