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UE2:TeamTrigger (UE2Runtime)
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TeamTrigger: triggers for all except pawns with matching team
[edit] Properties
[edit] Property group 'TeamTrigger'
[edit] bTimed
Type: bool
[edit] Team
Type: byte
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Trigger.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Trigger.TakeDamage
[edit] Timer
event Timer ()
Overrides: Trigger.Timer
[edit] Other instance functions
[edit] IsRelevant
Overrides: Trigger.IsRelevant
