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UE2:TeamTrigger (U2)

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U2 Object >> Actor >> Triggers >> Trigger >> TeamTrigger
Package: 
Legend
This class in other games:
UT, UE2Runtime, UT2003, UT2004

TeamTrigger: triggers for all except pawns with matching team

Properties[edit]

Property group 'TeamTrigger'[edit]

bTimed[edit]

Type: bool


bTriggerSameTeam[edit]

Type: bool


Default value: True

Team[edit]

Type: byte


Default value: 255

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Trigger.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Trigger.TakeDamage


Timer[edit]

event Timer ()

Overrides: Trigger.Timer


UnTouch[edit]

event UnTouch (Actor Other)

Overrides: Trigger.UnTouch


Other instance functions[edit]

GetTeam[edit]

simulated function int GetTeam ()

Overrides: Actor.GetTeam


IsRelevant[edit]

function bool IsRelevant (Actor Other)

Overrides: Trigger.IsRelevant


SetTeam[edit]

function SetTeam (int NewTeam)

Overrides: Actor.SetTeam