Cogito, ergo sum
UE2:Teleporter (UE2Runtime)
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| Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter |
Contents |
- Package:
- Engine
- Direct subclass:
- VisibleTeleporter
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
/============================================================================= Teleports actors either between different teleporters within a level or to matching teleporters on other levels, or to general Internet URLs.
[edit] Properties
[edit] Property group 'Teleporter'
[edit] bChangesVelocity
Type: bool
Set velocity to TargetVelocity.
[edit] bChangesYaw
Type: bool
Sets yaw to teleporter's Rotation.Yaw
Default value: True
[edit] bEnabled
Type: bool
Default value: True
[edit] bReversesX
Type: bool
Reverses X-component of velocity.
[edit] bReversesY
Type: bool
Reverses Y-component of velocity.
[edit] bReversesZ
Type: bool
[edit] ProductRequired
Type: name
[edit] TargetVelocity
Type: Object.Vector
[edit] URL
Type: string
[edit] Internal variables
[edit] LastFired
Type: float
[edit] TriggerActor
Type: Actor
used to tell AI how to trigger me
[edit] TriggerActor2
Type: Actor
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bDirectional | True |
| RemoteRole | ROLE_SimulatedProxy |
| SoundVolume | 128 |
| Texture | Texture'Engine.S_Teleport' |
[edit] Functions
[edit] Events
[edit] Accept
Overrides: NavigationPoint.Accept
[edit] PostBeginPlay
Overrides: NavigationPoint.PostBeginPlay
[edit] PostTouch
Overrides: Actor.PostTouch
[edit] SpecialHandling
Overrides: Actor.SpecialHandling
[edit] Touch
Overrides: Actor.Touch
[edit] Trigger
Overrides: Actor.Trigger
