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UE2:TransLauncher (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> TransLauncher

Contents

Package: 
XWeapons
Direct subclass:
ClassicTranslauncher
This class in other games:
UT2003

Translocator Launcher

[edit] Properties

[edit] Property group 'TransLauncher'

[edit] AmmoChargeF

Type: float


Default value: 6.0

[edit] AmmoChargeMax

Type: float


Default value: 6.0

[edit] AmmoChargeRate

Type: float


Default value: 0.4

[edit] MaxCamDist

Type: float


Default value: 4000.0

[edit] Internal variables

[edit] bBeaconDeployed

Type: bool

meaningful for client

[edit] bDrained

Type: bool


[edit] Bomb

Type: xBombFlag


[edit] bPrevWeaponSwitch

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bTeamSet

Type: bool


[edit] OldTime

Type: float


[edit] PreDrainAmmo

Type: float


[edit] RepAmmo

Type: int


Default value: 6

[edit] TransBeacon

Type: TransBeacon


[edit] TranslocRot

Type: Object.Rotator


[edit] TranslocScale

Type: float


Default value: 1.0

[edit] ViewBeaconVolume

Type: byte


Default value: 40

[edit] Default values

Property Value
AIRating -1.0
AttachmentClass Class'XWeapons.TransAttachment'
bCanThrow False
BobDamping 1.8
bShowChargingBar True
CenteredOffsetY 0.0
CenteredRoll 0
CurrentRating -1.0
CustomCrosshair 2
CustomCrossHairColor
Member Value
A 255
B 255
G 0
R 0
CustomCrossHairTextureName "Crosshairs.Hud.Crosshair_Cross3"
Description "The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia. It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings."
DisplayFOV 60.0
DrawScale 0.8
EffectOffset
Member Value
X 100.0
Y 30.0
Z -19.0
FireModeClass[0] XWeapons.TransFire
FireModeClass[1] XWeapons.TransRecall
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 0
X2 2
Y1 0
Y2 2
IconMaterial Material'HudContent.Generic.HUD'
IdleAnimRate 0.25
InventoryGroup 10
ItemName "Translocator"
Mesh Mesh'NewWeapons2004.NewTransLauncher_1st'
PickupClass Class'XWeapons.TransPickup'
PlayerViewOffset
Member Value
X 28.5
Y 12.0
Z -12.0
PlayerViewPivot
Member Value
Pitch 1000
Roll 0
Yaw 400
Priority 1
PutDownAnim 'PutDown'
SelectForce "Translocator_change"
SelectSound Sound'WeaponSounds.Translocator_change'
Skins[0] FinalBlend'EpicParticles.NewTransLaunBoltFB'
Skins[1] Material'WeaponSkins.NEWTranslocatorTEX'
Skins[2] Material'WeaponSkins.NEWTranslocatorPUCK'
Skins[3] FinalBlend'WeaponSkins.NEWTransGlassFB'
SmallViewOffset
Member Value
X 38.0
Y 16.0
Z -16.0

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


[edit] RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


[edit] Tick

simulated event Tick (float dt)

Overrides: Actor.Tick


[edit] Timer

simulated event Timer ()

Overrides: Weapon.Timer


[edit] Other instance functions

[edit] BotFire

function bool BotFire (bool bFinished, optional name FiringMode)

Overrides: Weapon.BotFire


[edit] ChargeBar

simulated function float ChargeBar ()

Overrides: Weapon.ChargeBar


[edit] ConsumeAmmo

function bool ConsumeAmmo (int mode, float load, optional bool bAmountNeededIsMax)

Overrides: Weapon.ConsumeAmmo


[edit] DoAutoSwitch

simulated function DoAutoSwitch ()

Overrides: Weapon.DoAutoSwitch


[edit] DrainCharges

function DrainCharges ()


[edit] FireHack

function FireHack (byte Mode)

Overrides: Weapon.FireHack


[edit] GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


[edit] GetAmmoCount

simulated function GetAmmoCount (out float MaxAmmoPrimary, out float CurAmmoPrimary)

Overrides: Weapon.GetAmmoCount


[edit] GetDamageType

function class<DamageTypeGetDamageType ()

Overrides: Weapon.GetDamageType


[edit] GiveAmmo

function GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)

Overrides: Weapon.GiveAmmo


[edit] GiveTo

function GiveTo (Pawn Other, optional Pickup Pickup)

Overrides: Weapon.GiveTo


[edit] HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


[edit] PutDown

simulated function bool PutDown ()

Overrides: Weapon.PutDown


[edit] ReduceAmmo

function ReduceAmmo ()


[edit] Reselect

simulated function Reselect ()

Overrides: Weapon.Reselect


[edit] ShouldTranslocatorHop

function bool ShouldTranslocatorHop (Bot B)


[edit] StartFire

simulated function bool StartFire (int Mode)

Overrides: Weapon.StartFire


[edit] ViewCamera

simulated function ViewCamera ()


[edit] ViewPlayer

simulated function ViewPlayer ()


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