Always snap to grid
UE2:TransLauncher (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ClassicTranslauncher
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Translocator Launcher
[edit] Properties
[edit] Property group 'TransLauncher'
[edit] AmmoChargeF
Type: float
Default value: 6.0
[edit] AmmoChargeMax
Type: float
Default value: 6.0
[edit] AmmoChargeRate
Type: float
Default value: 0.4
[edit] MaxCamDist
Type: float
Default value: 4000.0
[edit] Internal variables
[edit] bBeaconDeployed
Type: bool
meaningful for client
[edit] bDrained
Type: bool
[edit] Bomb
Type: xBombFlag
[edit] bPrevWeaponSwitch
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bTeamSet
Type: bool
[edit] OldTime
Type: float
[edit] PreDrainAmmo
Type: float
[edit] RepAmmo
Type: int
Default value: 6
[edit] TransBeacon
Type: TransBeacon
[edit] TranslocRot
Type: Object.Rotator
[edit] TranslocScale
Type: float
Default value: 1.0
[edit] ViewBeaconVolume
Type: byte
Default value: 40
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | -1.0 | ||||||||||
| AttachmentClass | Class'XWeapons.TransAttachment' | ||||||||||
| bCanThrow | False | ||||||||||
| BobDamping | 1.8 | ||||||||||
| bShowChargingBar | True | ||||||||||
| CenteredOffsetY | 0.0 | ||||||||||
| CenteredRoll | 0 | ||||||||||
| CurrentRating | -1.0 | ||||||||||
| CustomCrosshair | 2 | ||||||||||
| CustomCrossHairColor |
|
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| CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Cross3" | ||||||||||
| Description | "The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia. | It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings." | |||||||||
| DisplayFOV | 60.0 | ||||||||||
| DrawScale | 0.8 | ||||||||||
| EffectOffset |
|
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| FireModeClass[0] | XWeapons.TransFire | ||||||||||
| FireModeClass[1] | XWeapons.TransRecall | ||||||||||
| HudColor |
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| IconCoords |
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| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| IdleAnimRate | 0.25 | ||||||||||
| InventoryGroup | 10 | ||||||||||
| ItemName | "Translocator" | ||||||||||
| Mesh | Mesh'NewWeapons2004.NewTransLauncher_1st' | ||||||||||
| PickupClass | Class'XWeapons.TransPickup' | ||||||||||
| PlayerViewOffset |
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| PlayerViewPivot |
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| Priority | 1 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| SelectForce | "Translocator_change" | ||||||||||
| SelectSound | Sound'WeaponSounds.Translocator_change' | ||||||||||
| Skins[0] | FinalBlend'EpicParticles.NewTransLaunBoltFB' | ||||||||||
| Skins[1] | Material'WeaponSkins.NEWTranslocatorTEX' | ||||||||||
| Skins[2] | Material'WeaponSkins.NEWTranslocatorPUCK' | ||||||||||
| Skins[3] | FinalBlend'WeaponSkins.NEWTransGlassFB' | ||||||||||
| SmallViewOffset |
|
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Weapon.Destroyed
[edit] RenderOverlays
Overrides: Weapon.RenderOverlays
[edit] Tick
Overrides: Actor.Tick
[edit] Timer
Overrides: Weapon.Timer
[edit] Other instance functions
[edit] BotFire
Overrides: Weapon.BotFire
[edit] ChargeBar
Overrides: Weapon.ChargeBar
[edit] ConsumeAmmo
Overrides: Weapon.ConsumeAmmo
[edit] DoAutoSwitch
Overrides: Weapon.DoAutoSwitch
[edit] DrainCharges
[edit] FireHack
Overrides: Weapon.FireHack
[edit] GetAIRating
Overrides: Weapon.GetAIRating
[edit] GetAmmoCount
Overrides: Weapon.GetAmmoCount
[edit] GetDamageType
Overrides: Weapon.GetDamageType
[edit] GiveAmmo
Overrides: Weapon.GiveAmmo
[edit] GiveTo
Overrides: Weapon.GiveTo
[edit] HasAmmo
Overrides: Weapon.HasAmmo
[edit] PutDown
Overrides: Weapon.PutDown
[edit] ReduceAmmo
[edit] Reselect
Overrides: Weapon.Reselect
[edit] ShouldTranslocatorHop
[edit] StartFire
Overrides: Weapon.StartFire
