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UE2:TriggeredObjective (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective

Contents

Package: 
UnrealGame
This class in other games:
UT2003

null

[edit] Properties

[edit] bInitialized

Type: bool


[edit] MyTrigger

Type: Actor


[edit] MyTriggerList

Type: array<Actor>


[edit] Default values

Property Value
bAlwaysRelevant True
bPlayCriticalAssaultAlarm True
bReplicateObjective True
bStatic False
Objective_Info_Attacker "Trigger Objective"
Objective_Info_Defender "Defend Trigger Objective"
ObjectiveDescription "Trigger Objective to disable it."
ObjectiveName "Triggered Objective"
ObjectiveTypeIcon Material'AS_FX_TX.Icons.OBJ_Hold_FB'

[edit] Functions

[edit] Events

[edit] Trigger

event Trigger (Actor Other, Pawn Instigator)

Overrides: GameObjective.Trigger


[edit] Other instance functions

[edit] BotNearObjective

function bool BotNearObjective (Bot B)

Overrides: GameObjective.BotNearObjective


[edit] FindTrigger

function Actor FindTrigger ()


[edit] InitTriggerList

function InitTriggerList (name NewEvent)


[edit] TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable