Always snap to grid
UE2:TriggeredObjective (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] bInitialized
Type: bool
[edit] MyTrigger
Type: Actor
[edit] MyTriggerList
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bPlayCriticalAssaultAlarm | True |
| bReplicateObjective | True |
| bStatic | False |
| Objective_Info_Attacker | "Trigger Objective" |
| Objective_Info_Defender | "Defend Trigger Objective" |
| ObjectiveDescription | "Trigger Objective to disable it." |
| ObjectiveName | "Triggered Objective" |
| ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Hold_FB' |
[edit] Functions
[edit] Events
[edit] Trigger
Overrides: GameObjective.Trigger
[edit] Other instance functions
[edit] BotNearObjective
Overrides: GameObjective.BotNearObjective
[edit] FindTrigger
function Actor FindTrigger ()
[edit] InitTriggerList
function InitTriggerList (name NewEvent)
[edit] TellBotHowToDisable
Overrides: GameObjective.TellBotHowToDisable
