Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2DrakkLight (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkLight |
Contents
- 1 Constants
- 2 Properties
- 2.1 bArmsActive
- 2.2 bClampsActive
- 2.3 bConstructedEffects
- 2.4 ChargeLevel
- 2.5 ChargeRate
- 2.6 ChargeTime
- 2.7 DamageEffect
- 2.8 LastEnemy
- 2.9 LeftArmElectricEffect
- 2.10 LeftBendiEffect
- 2.11 LeftClampChargeEffect
- 2.12 LeftClampDummy
- 2.13 LeftClampElectricEffect
- 2.14 OrigGroundSpeed
- 2.15 RightArmElectricEffect
- 2.16 RightBendiEffect
- 2.17 RightClampChargeEffect
- 2.18 RightClampDummy
- 2.19 RightClampElectricEffect
- 2.20 ScreamSoundDuration
- 2.21 ScreamSoundTimer
- 2.22 Default values
- 3 Functions
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2DrakkLight.uc
Constants[edit]
LeftArmEndBone[edit]
Value: "Bone69"
"Bone66";
RightArmEndBone[edit]
Value: "Bone33"
"Bone22";
LeftClampEndBone[edit]
Value: "Bone07"
RightClampEndBone[edit]
Value: "Bone47"
MinChargeDistance[edit]
Value: 400.0
300.0;
MaxChargeDistance[edit]
Value: 600.0
550.0;
MinChargeSustainTime[edit]
Value: 2.75
ChargeDuration[edit]
Value: 1.0
1.5;
Properties[edit]
bArmsActive[edit]
Type: bool
bClampsActive[edit]
Type: bool
bConstructedEffects[edit]
Type: bool
ChargeLevel[edit]
Type: float
ChargeRate[edit]
Type: float
ChargeTime[edit]
Type: float
DamageEffect[edit]
Type: ParticleRadiator
LastEnemy[edit]
Type: Actor
LeftArmElectricEffect[edit]
Type: ElectricGenerator
LeftBendiEffect[edit]
Type: BendiBeamGenerator
LeftClampChargeEffect[edit]
Type: ParticleSalamander
LeftClampDummy[edit]
Type: LookTarget
LeftClampElectricEffect[edit]
Type: ElectricGenerator
OrigGroundSpeed[edit]
Type: float
RightArmElectricEffect[edit]
Type: ElectricGenerator
RightBendiEffect[edit]
Type: BendiBeamGenerator
RightClampChargeEffect[edit]
Type: ParticleSalamander
RightClampDummy[edit]
Type: LookTarget
RightClampElectricEffect[edit]
Type: ElectricGenerator
ScreamSoundDuration[edit]
Type: float
ScreamSoundTimer[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientSound | Sound'U2Drakk.Ambient' | ||||||||
AnimationControllerClass | None | ||||||||
bCanKnockDown | False | ||||||||
bDistressedWandering | False | ||||||||
bOverridesDamageEffect | True | ||||||||
CollisionRadius | 34.0 | ||||||||
CombatStyle | 100.0 | ||||||||
DamageFilterClass | Class'U2Pawns.DamageFilterDrakk' | ||||||||
DrawScale | 0.75 | ||||||||
GibForSureHealth | 0.0 | ||||||||
GibMaybeHealth | 0.0 | ||||||||
GibMaybeOdds | 1.0 | ||||||||
GibSetClass | Class'U2Pawns.GibSetDrakkLight' | ||||||||
GroundSpeed | 375.0 | ||||||||
Health | 400 | ||||||||
JumpZ | 0.0 | ||||||||
Mass | 350.0 | ||||||||
MeleeOdds | 1.0 | ||||||||
Mesh | LegendMesh'GlmCharactersG.DrakkLight' | ||||||||
ParticleHitEffect | ParticleSalamander'Impact_Metal_AR.ParticleSalamander0' | ||||||||
PrePivot |
|
||||||||
RotationRate |
|
||||||||
Skins[0] | Shader'CharacterFXT.Drakk.DrakkLight_AFX' | ||||||||
Skins[1] | Shader'CharacterFXT.Drakk.DrakkLight_BFX' | ||||||||
Skins[2] | Shader'CharacterFXT.Drakk.drakkmediumbody3fx' | ||||||||
TeamNumber | 42 |
Functions[edit]
Events[edit]
Cleanup[edit]
Destroyed[edit]
Overrides: U2Pawn.Destroyed
PostBeginPlay[edit]
Overrides: U2PawnBasic.PostBeginPlay
Tick[edit]
Overrides: U2Pawn.Tick
Other instance functions[edit]
ArmsStart[edit]
ArmsStop[edit]
ChunkUp[edit]
Overrides: U2Pawn.ChunkUp
ClampsStart[edit]
ClampsStop[edit]
ConstructBendi[edit]
ConstructCharge[edit]
ConstructElectric[edit]
DeathExplosion[edit]
eventTakeDamage[edit]
Overrides: U2Pawn.eventTakeDamage
LimbTick[edit]
ParticleTick[edit]
WentDormant[edit]
Overrides: LicenseePawn.WentDormant