My program doesn't have bugs. It just develops random features.

UE2:UT2K4DMRoster (UT2004)

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UT2004 Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> DMRoster >> xDMRoster >> UT2K4DMRoster

Contents

Package: 
XGame

Roster for single player DM games, Players are selected randomly Roster consist from unknown players from: Juggs, Mercs and Egypt

Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] BotList

Type: array<string>


Default value, index 0: "Avalanche"

Default value, index 1: "Sorrow"

Default value, index 10: "Nafiret"

Default value, index 11: "Tranquility"

Default value, index 12: "Perdition"

Default value, index 13: "Vengeance"

Default value, index 14: "Stargazer"

Default value, index 15: "Phantom"

Default value, index 16: "Kain"

Default value, index 17: "Silhouette"

Default value, index 18: "Sphinx"

Default value, index 19: "Natron"

[edit] UsedBots

Type: array<string>

Modifiers: config

To create the same team in the loading screen and actual game

[edit] Default values

Property Value
TeamName "Death Match"

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: xDMRoster.PostBeginPlay


[edit] Other instance functions

[edit] AddPlayerFromList

function AddPlayerFromList ()


[edit] PreInitialize

function PreInitialize (int TeamBots)