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UE2:UT2K4GUIController (UT2004)

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UT2004 Object >> Interactions >> Interaction >> BaseGUIController >> GUIController >> UT2K4GUIController
Package: 
GUI2K4

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

Default values[edit]

See UT2K4GUIController defaults.

Functions[edit]

Static events[edit]

Validate[edit]

static simulated event Validate ()

Overrides: GUIController.Validate


Other static functions[edit]

GetInstantActionPage[edit]

static simulated function string GetInstantActionPage ()

Overrides: GUIController.GetInstantActionPage


GetModPage[edit]

static simulated function string GetModPage ()

Overrides: GUIController.GetModPage


GetMultiplayerPage[edit]

static simulated function string GetMultiplayerPage ()

Overrides: GUIController.GetMultiplayerPage


GetQuitPage[edit]

static simulated function string GetQuitPage ()

Overrides: GUIController.GetQuitPage


GetServerBrowserPage[edit]

static simulated function string GetServerBrowserPage ()

Overrides: GUIController.GetServerBrowserPage


GetSettingsPage[edit]

static simulated function string GetSettingsPage ()

Overrides: GUIController.GetSettingsPage


GetSinglePlayerPage[edit]

static simulated function string GetSinglePlayerPage ()

Overrides: GUIController.GetSinglePlayerPage


Events[edit]

AddComponentClass[edit]

event class<GUIComponentAddComponentClass (string ClassName)

Overrides: GUIController.AddComponentClass


OpenMenu[edit]

event bool OpenMenu (string NewMenuName, optional string Param1, optional string Param2)

Overrides: GUIController.OpenMenu


Other instance functions[edit]

PurgeComponentClasses[edit]

function PurgeComponentClasses ()

Overrides: GUIController.PurgeComponentClasses


ReturnToMainMenu[edit]

function ReturnToMainMenu ()


SetFocusTo[edit]

function bool SetFocusTo (FloatingWindow Menu)