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UE2:UnrealScriptedSequence (UT2004)
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| Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> UnrealScriptedSequence |
Contents |
- Package:
- UnrealGame
- Direct subclass:
- HoldSpot
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'UnrealScriptedSequence'
[edit] bDontChangeScripts
Type: bool
bot should go back to this script, not look for other compatible scripts
[edit] bNotInVehicle
Type: bool
bot should not attempt to use this script while in a vehicle
[edit] bRoamingScript
Type: bool
if true, roam after reaching
[edit] bSniping
Type: bool
bots should snipe when using this script as a defense point
[edit] EnemyAcquisitionScriptProbability
Type: float
likelihood that bot will use acquisitionscript
Default value: 1.0
[edit] EnemyAcquisitionScriptTag
Type: name
script to go to after leaving this script for an acquisition
[edit] priority
Type: byte
used when several scripts available (e.g. defense scripts for an objective)
[edit] SnipingVolumeTag
Type: name
area defined by volume in which to look for (distant) sniping targets
[edit] WeaponPreference
bots using this defense point will preferentially use this weapon
[edit] Internal variables
[edit] bAvoid
Type: bool
[edit] bDisabled
Type: bool
[edit] bFirstScript
Type: bool
first script in list of scripts
Default value: True
[edit] bFreelance
Type: bool
true if not claimed by any game objective
Default value: True
[edit] CurrentUser
Type: Controller
[edit] EnemyAcquisitionScript
Type: UnrealScriptedSequence
[edit] NextScript
Type: UnrealScriptedSequence
list of scripts with same tag
[edit] NumChecked
Type: float
[edit] Default values
| Property | Value |
|---|---|
| Actions[0] | ACTION_MoveToPoint'DefensePointDefaultAction1' |
| Actions[1] | ACTION_WaitForTimer'DefensePointDefaultAction2' |
| ScriptControllerClass | Class'UnrealGame.Bot' |
[edit] Subobjects
[edit] DefensePointDefaultAction1
Class: Gameplay.ACTION_MoveToPoint
Empty subobject definition.
[edit] DefensePointDefaultAction2
Class: Gameplay.ACTION_WaitForTimer
| Property | Value |
|---|---|
| PauseTime | 3.0 |
[edit] Functions
[edit] Events
[edit] BeginPlay
Overrides: Actor.BeginPlay
[edit] Reset
Overrides: ScriptedSequence.Reset
[edit] Other instance functions
[edit] CheckForErrors
Overrides: ScriptedSequence.CheckForErrors
