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UE2:UnrealScriptedSequence (UT2004)

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UT2004 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> UnrealScriptedSequence

Contents

Package: 
UnrealGame
Direct subclass:
HoldSpot
This class in other games:
UT2003

null

[edit] Properties

[edit] Property group 'UnrealScriptedSequence'

[edit] bDontChangeScripts

Type: bool

bot should go back to this script, not look for other compatible scripts

[edit] bNotInVehicle

Type: bool

bot should not attempt to use this script while in a vehicle

[edit] bRoamingScript

Type: bool

if true, roam after reaching

[edit] bSniping

Type: bool

bots should snipe when using this script as a defense point

[edit] EnemyAcquisitionScriptProbability

Type: float

likelihood that bot will use acquisitionscript

Default value: 1.0

[edit] EnemyAcquisitionScriptTag

Type: name

script to go to after leaving this script for an acquisition

[edit] priority

Type: byte

used when several scripts available (e.g. defense scripts for an objective)

[edit] SnipingVolumeTag

Type: name

area defined by volume in which to look for (distant) sniping targets

[edit] WeaponPreference

Type: class<Weapon>

bots using this defense point will preferentially use this weapon

[edit] Internal variables

[edit] bAvoid

Type: bool


[edit] bDisabled

Type: bool


[edit] bFirstScript

Type: bool

first script in list of scripts

Default value: True

[edit] bFreelance

Type: bool

true if not claimed by any game objective

Default value: True

[edit] CurrentUser

Type: Controller


[edit] EnemyAcquisitionScript

Type: UnrealScriptedSequence


[edit] NextScript

Type: UnrealScriptedSequence

list of scripts with same tag

[edit] NumChecked

Type: float


[edit] Default values

Property Value
Actions[0] ACTION_MoveToPoint'DefensePointDefaultAction1'
Actions[1] ACTION_WaitForTimer'DefensePointDefaultAction2'
ScriptControllerClass Class'UnrealGame.Bot'

[edit] Subobjects

[edit] DefensePointDefaultAction1

Class: Gameplay.ACTION_MoveToPoint

Empty subobject definition.

[edit] DefensePointDefaultAction2

Class: Gameplay.ACTION_WaitForTimer

Property Value
PauseTime 3.0

[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Reset

event Reset ()

Overrides: ScriptedSequence.Reset


[edit] Other instance functions

[edit] CheckForErrors

function bool CheckForErrors ()

Overrides: ScriptedSequence.CheckForErrors


[edit] FreeScript

function FreeScript ()


[edit] HigherPriorityThan

function bool HigherPriorityThan (UnrealScriptedSequence S, Bot B)