Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:HoldSpot (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> UnrealScriptedSequence >> HoldSpot |
Contents |
- Package:
- UnrealGame
- This class in other games:
- U2XMP, UT, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] HoldVehicle
Type: Vehicle
[edit] Default values
| Property | Value |
|---|---|
| bCollideWhenPlacing | False |
| bStatic | False |
[edit] Instance functions
[edit] FreeScript
function FreeScript ()
Overrides: UnrealScriptedSequence.FreeScript
[edit] GetMoveTarget
function Actor GetMoveTarget ()
Overrides: AIScript.GetMoveTarget
