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UE2:ScriptedSequence (UT2004)

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UT2004 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence

Contents

Package: 
Gameplay
Known direct subclasses:
BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence
This class in other games:
U2, UE2Runtime, UT2003

ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.

[edit] Properties

[edit] Property group 'AIScript'

[edit] Actions

Type: array<ScriptedAction>

Modifiers: export, editinline


[edit] Internal variables

[edit] ScriptControllerClass

Type: class<ScriptedController>


Default value: Class'Gameplay.ScriptedController'

[edit] Default values

Property Value
bCollideWhenPlacing True
bDirectional True
bNavigate True
CollisionHeight 100.0
CollisionRadius 50.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Reset

event Reset ()

Overrides: Actor.Reset


[edit] Other instance functions

[edit] CheckForErrors

function bool CheckForErrors ()

Overrides: Actor.CheckForErrors


[edit] SetActions

function SetActions (ScriptedController C)


[edit] SpawnControllerFor

function SpawnControllerFor (Pawn P)

Overrides: AIScript.SpawnControllerFor


[edit] TakeOver

function TakeOver (Pawn P)

Overrides: AIScript.TakeOver


[edit] ValidAction

function bool ValidAction (int N)


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