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UE2:ScriptedSequence (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Gameplay
- Direct subclasses:
- BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence
- This class in other games:
- U2, UE2Runtime, UT2003
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ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.
[edit] Properties
[edit] Property group 'AIScript'
[edit] Actions
Type: array<ScriptedAction>
Modifiers: export, editinline
[edit] Internal variables
[edit] ScriptControllerClass
Type: class<ScriptedController>
Default value: Class'Gameplay.ScriptedController'
[edit] Default values
| Property | Value |
|---|---|
| bCollideWhenPlacing | True |
| bDirectional | True |
| bNavigate | True |
| CollisionHeight | 100.0 |
| CollisionRadius | 50.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Reset
event Reset ()
Overrides: Actor.Reset
[edit] Other instance functions
[edit] CheckForErrors
function bool CheckForErrors ()
Overrides: Actor.CheckForErrors
[edit] SetActions
function SetActions (ScriptedController C)
[edit] SpawnControllerFor
function SpawnControllerFor (Pawn P)
Overrides: AIScript.SpawnControllerFor
[edit] TakeOver
function TakeOver (Pawn P)
Overrides: AIScript.TakeOver
