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UE2:BulldogTrigger (UT2004)

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UT2004 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> BulldogTrigger

Contents

Package: 
Vehicles
This class in other games:
UT2003

null

[edit] Properties

[edit] bCarFlipTrigger

Type: bool


[edit] BTReTriggerDelay

Type: float


Default value: 0.1

[edit] TriggerTime

Type: float


[edit] Default values

Property Value
bCollideWhenPlacing False
bHardAttach True
bOnlyAffectPawns True
bStatic False
CollisionHeight 400.0
CollisionRadius 80.0

[edit] Events

[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


[edit] UsedBy

event UsedBy (Pawn user)

Overrides: Actor.UsedBy