Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:BulldogTrigger (UT2003)
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| Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> BulldogTrigger |
Contents |
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[edit] Properties
[edit] bCarFlipTrigger
Type: bool
[edit] BTReTriggerDelay
Type: float
Default value: 0.1
[edit] TriggerTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bCollideWhenPlacing | False |
| bHardAttach | True |
| bOnlyAffectPawns | True |
| bStatic | False |
| CollisionHeight | 400.0 |
| CollisionRadius | 80.0 |
| RemoteRole | ROLE_None |
[edit] Events
[edit] Touch
event Touch (Actor Other)
Overrides: Actor.Touch
[edit] UsedBy
event UsedBy (Pawn user)
Overrides: Actor.UsedBy
