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UE2:ScriptedSequence (UE2Runtime)

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UE2Runtime Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence

Contents

Package: 
Gameplay
Known direct subclass:
ScriptedTrigger
This class in other games:
U2, UT2003, UT2004

ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.

[edit] Properties

[edit] Property group 'AIScript'

[edit] Actions

Type: array<ScriptedAction>

Modifiers: export, editinline


[edit] Internal variables

[edit] ScriptControllerClass

Type: class<ScriptedController>


Default value: Class'Gameplay.ScriptedController'

[edit] Default values

Property Value
bCollideWhenPlacing True
bDirectional True
bNavigate True
CollisionHeight 100.0
CollisionRadius 50.0

[edit] Instance functions

[edit] SetActions

function SetActions (ScriptedController C)


[edit] SpawnControllerFor

function SpawnControllerFor (Pawn P)

Overrides: AIScript.SpawnControllerFor


[edit] TakeOver

function TakeOver (Pawn P)

Overrides: AIScript.TakeOver


[edit] ValidAction

function bool ValidAction (int N)


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