Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:WeaponInvLaserRifle (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2Weapons
- Direct subclass:
- WeaponInvLaserRifleGimp
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: WeaponInvLaserRifle.uc $ Created By: Mark Poesch Created On: 9/29/00 $Author: Aleiby $ $Date: 12/16/02 12:32p $ $Revision: 54 $
Default values[edit]
Instance functions[edit]
ClientTraceImpact[edit]
simulated function ClientTraceImpact (Actor.CheckResult Hit)
Overrides: U2Weapon.ClientTraceImpact
EverywhereFire[edit]
simulated function EverywhereFire ()
Overrides: U2Weapon.EverywhereFire
GetFireAmmoUsed[edit]
simulated function int GetFireAmmoUsed ()
Overrides: U2Weapon.GetFireAmmoUsed
GetProjSpeed[edit]
Overrides: Weapon.GetProjSpeed
ProcessTraceHitEx[edit]
function ProcessTraceHitEx (Object.Vector HitDirection, Actor.CheckResult Hit, float EffectiveDamage)
Overrides: U2Weapon.ProcessTraceHitEx
TraceFireFailed[edit]
function TraceFireFailed (Object.Vector EndPoint)
Overrides: U2Weapon.TraceFireFailed
States[edit]
AltFiring[edit]
Inherits from: U2Weapon.AltFiring
Modifiers: simulated
AltFiring.BeginState[edit]
simulated event BeginState ()
Overrides: U2Weapon.AltFiring.BeginState
AltFiring.EndState[edit]
simulated event EndState ()
Overrides: U2Weapon.AltFiring.EndState