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UE2:WeaponInvSingularityCannon (U2XMP)

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U2XMP Object >> Actor >> Inventory >> Weapon >> U2Weapon >> WeaponInvSingularityCannon
Package: 
U2Weapons

WeaponInvSingularityCannon.uc $Author: Mfox $ $Date: 11/19/02 2:02a $ $Revision: 30 $

Default values[edit]

Property Value
AIRating 0.85
AIRatingAltFire 0.45
AIRatingFire 0.45
AltFireLastRoundSound Sound'U2WeaponsA.SingularityCannon.SC_AltFireLastRound'
AltFireSound Sound'U2WeaponsA.SingularityCannon.SC_AltFire'
AltProjectileClass Class'U2Weapons.projectileBlackHole'
AltRefireRate 99.9
AltShakeMag 15.0
AltShakeTime 0.8
AmmoName Class'U2Weapons.ammoInvSingularityCannon'
AutoSwitchPriority 16
bAltSplashDamage True
bCrosshairGlows True
bSplashDamage True
bWarnTarget True
CockingSound Sound'U2WeaponsA.SingularityCannon.SC_Reload'
CrosshairName "SC_Cross"
FireLastDownTime 4.366
FireLastReloadTime 3.833
FireLastRoundSound Sound'U2WeaponsA.SingularityCannon.SC_FireLastRound'
FireOffset
Member Value
X 42.0
Y 9.0
Z -30.0
FireSound Sound'U2WeaponsA.SingularityCannon.SC_Fire'
FirstPersonOffset
Member Value
X 50.0
Z -10.0
GroupOffset 3
IconIndex 10
InventoryGroup 4
ItemID "SC"
ItemName "Singularity Cannon"
Mesh LegendMesh'GlmWeaponsG.SC_FP'
PickupAmmoCount 667
PickupClass Class'U2Weapons.weaponSingularityCannon'
PlayerViewOffset
Member Value
X 40.6
Y 14.6
Z -16.6
ProjectileClass Class'U2Weapons.projectileBlackHole'
RangeIdealAltFire 384.0
RangeIdealFire 512.0
RangeLimitAltFire 32767.0
RangeLimitFire 32767.0
RangeMaxAltFire 1536.0
RangeMaxFire 1536.0
RangeMinAltFire 0.0
RangeMinFire 0.0
RatingRangeIdealAltFire 0.2
RatingRangeIdealFire 0.45
RatingRangeLimitFire 0.0010
RatingRangeMaxAltFire 0.1
RatingRangeMaxFire 0.1
RatingRangeMinAltFire 0.1
RatingRangeMinFire 0.25
RefireRate 99.9
ReloadTime 4.0
ReloadUnloadedSound Sound'U2WeaponsA.SingularityCannon.SC_ReloadUnloaded'
SelectSound Sound'U2WeaponsA.SingularityCannon.SC_Select'
SelectTime 1.4
ShakeMag 15.0
ShakeTime 0.8
Skins[0] Shader'CharacterFXT.Tosc.toscsingcannonmat'
ThirdPersonMesh LegendMesh'GlmWeaponsG.SC_TP'
WeaponAnimationType AT_Large

Instance functions[edit]

AltFire[edit]

simulated function AltFire ()

Overrides: U2Weapon.AltFire


AuthorityFire[edit]

function AuthorityFire ()

Overrides: U2Weapon.AuthorityFire


EverywhereFire[edit]

simulated function EverywhereFire ()

Overrides: U2Weapon.EverywhereFire


NotifyPlaySoundSlot[edit]

simulated function NotifyPlaySoundSlot (string Slot)

Overrides: U2Weapon.NotifyPlaySoundSlot


PostSetAimingParameters[edit]

function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)

Overrides: U2Weapon.PostSetAimingParameters


PreSetAimingParameters[edit]

function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)

Overrides: U2Weapon.PreSetAimingParameters


States[edit]

Charging[edit]

Modifiers: simulated

Ignores: AltFire, Fire