Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:XMPVehicleMessage (U2)

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U2 Object >> Actor >> Info >> LocalMessage >> XMPVehicleMessage
Package: 
Vehicles
Direct subclasses:
HarbingerMessage, RaptorMessage

null

Properties[edit]

FlipCarMessage[edit]

Type: string

Modifiers: localized


Default value: "Press [Use] To Flip Vehicle."

GetInMessage[edit]

Type: string

Modifiers: localized


Default value: "Press [Use] To Enter Vehicle."

GetOutMessage[edit]

Type: string

Modifiers: localized


Default value: "Press [Jump] To Exit Vehicle."

TooManyCarsMessage[edit]

Type: string

Modifiers: localized


Default value: "Too Many Cars Already!"

Default values[edit]

Property Value
bBeep True
bFadeMessage True
bIsUnique True
DrawColor
Member Value
G 128
R 128
Lifetime 6
YPos 0.12

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString