From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XAdmin
[edit] Properties
[edit] Property group 'xMapLists'
[edit] DefaultListExists
Type: string
Modifiers: localized
Default value: "Gametype already has a default list!"
[edit] DefaultListName
Type: string
Modifiers: localized
Default value: "Default"
[edit] GameRecords
Type: array<GameList>
Modifiers: protected, config
Default value, index 0:
| Member |
Value |
| Active |
0 |
| GameType |
"xGame.xDeathMatch" |
Default value, index 1:
| Member |
Value |
| Active |
0 |
| GameType |
"xGame.xTeamGame" |
Default value, index 2:
| Member |
Value |
| Active |
0 |
| GameType |
"xGame.xCTFGame" |
Default value, index 3:
| Member |
Value |
| Active |
0 |
| GameType |
"xGame.xDoubleDom" |
Default value, index 4:
| Member |
Value |
| Active |
0 |
| GameType |
"xGame.xBombingRun" |
[edit] InvalidGameType
Type: string
Modifiers: localized
Default value: "could not be loaded. Normally, this means an .u file has been deleted, but the .int file has not."
[edit] MapRecords
Type: array<xMapList>
Modifiers: protected, config
Default value, index 0:
| Member |
Value |
| Current |
0 |
| GameType |
"xGame.xDeathMatch" |
| Maps |
- "DM-Antalus"
- "DM-Asbestos"
- "DM-Compressed"
- "DM-Curse3"
- "DM-Flux2"
- "DM-Gael"
- "DM-Inferno"
- "DM-Insidious"
- "DM-Leviathan"
- "DM-Oceanic"
- "DM-Phobos2"
- "DM-Plunge"
- "DM-Serpentine"
- "DM-TokaraForest"
|
| Title |
"Default DM" |
Default value, index 1:
| Member |
Value |
| Current |
0 |
| GameType |
"xGame.xTeamGame" |
| Maps |
- "DM-Antalus"
- "DM-Asbestos"
- "DM-Compressed"
- "DM-Curse3"
- "DM-Flux2"
- "DM-Gael"
- "DM-Inferno"
- "DM-Insidious"
- "DM-Leviathan"
- "DM-Oceanic"
- "DM-Phobos2"
- "DM-Plunge"
- "DM-Serpentine"
- "DM-TokaraForest"
|
| Title |
"Default TDM" |
Default value, index 2:
| Member |
Value |
| Current |
0 |
| GameType |
"xGame.xCTFGame" |
| Maps |
- "CTF-Chrome"
- "CTF-Citadel"
- "CTF-December"
- "CTF-Face3"
- "CTF-Geothermal"
- "CTF-Lostfaith"
- "CTF-Magma"
- "CTF-Maul"
- "CTF-Orbital2"
|
| Title |
"Default CTF" |
Default value, index 3:
| Member |
Value |
| Current |
0 |
| GameType |
"xGame.xDoubleDom" |
| Maps |
- "DOM-Core"
- "DOM-OutRigger"
- "DOM-Ruination"
- "DOM-ScorchedEarth"
- "DOM-SepukkuGorge"
- "DOM-Suntemple"
|
| Title |
"Default DOM" |
Default value, index 4:
| Member |
Value |
| Current |
0 |
| GameType |
"xGame.xBombingRun" |
| Maps |
- "BR-Anubis"
- "BR-Bifrost"
- "BR-Disclosure"
- "BR-IceFields"
- "BR-Skyline"
- "BR-Slaughterhouse"
- "BR-TwinTombs"
|
| Title |
"Default BR" |
[edit] ReallyInvalidGameType
Type: string
Modifiers: localized
Default value: "The requested gametype '%gametype%' could not be loaded."
[edit] Internal variables
[edit] AllLists
Type: array<CustomMapList>
Modifiers: protected
[edit] Structs
[edit] CustomMapList
- GameList GameRec
- array<xMapList> MapLists
[edit] GameList
- string GameType
- int Active
[edit] xMapList
- int Current
- string GameType
- string Title
- array<string> Maps
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] AddList
[edit] AddMap
[edit] ApplyMapList
function
bool ApplyMapList (
int GameIndex,
int NewList)
[edit] CancelChange
function
bool CancelChange (
int GameIndex)
[edit] ClearList
function
bool ClearList (
int GameIndex,
int MapListIndex)
[edit] CreateDefaultList
function
CreateDefaultList (
string GameType)
[edit] GetActiveList
function
int GetActiveList (
int GameIndex)
[edit] GetAllGametypeMaps
[edit] GetAllMapLists
[edit] GetGameIndex
[edit] GetMapList
[edit] GetMapListIndex
function
int GetMapListIndex (
int GameIndex,
string MapListName)
[edit] GetMapListNames
[edit] GetMapListTitle
function
string GetMapListTitle (
int GameIndex,
int MapIndex)
[edit] GetMapRecordIndex
protected function
int GetMapRecordIndex (
int GameIndex,
int MapListIndex)
[edit] InitGameLists
function InitGameLists ()
[edit] RefreshList
protected function
RefreshList (
int Index)
[edit] RemoveList
function
bool RemoveList (
int GameIndex,
int MapListIndex)
[edit] RemoveMap
[edit] RenameList
[edit] ReplaceTag
[edit] ResetList
function
ResetList (
int GameIndex,
int MapListIndex)
[edit] SaveGame
function
bool SaveGame (
int GameIndex)
[edit] SaveMapList
function
bool SaveMapList (
int GameIndex,
int MapIndex)
[edit] SetActiveList
function
bool SetActiveList (
int GameIndex,
int NewActive)
[edit] ShiftMap
function
ShiftMap (
int GameIndex,
int MapListIndex,
string MapName,
int Count)
[edit] ValidGameIndex
protected function
bool ValidGameIndex (
int GameIndex)
[edit] ValidGameType
[edit] ValidMapListIndex
protected function
bool ValidMapListIndex (
int GameIndex,
int MapListIndex)