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UE2:XMapLists (UT2003)

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UT2003 Object >> Actor >> Info >> XMapLists

Contents

Package: 
XAdmin


[edit] Properties

[edit] Property group 'xMapLists'

[edit] DefaultListExists

Type: string

Modifiers: localized


Default value: "Gametype already has a default list!"

[edit] DefaultListName

Type: string

Modifiers: localized


Default value: "Default"

[edit] GameRecords

Type: array<GameList>

Modifiers: protected, config


Default value, index 0:

Member Value
Active 0
GameType "xGame.xDeathMatch"

Default value, index 1:

Member Value
Active 0
GameType "xGame.xTeamGame"

Default value, index 2:

Member Value
Active 0
GameType "xGame.xCTFGame"

Default value, index 3:

Member Value
Active 0
GameType "xGame.xDoubleDom"

Default value, index 4:

Member Value
Active 0
GameType "xGame.xBombingRun"

[edit] InvalidGameType

Type: string

Modifiers: localized


Default value: "could not be loaded. Normally, this means an .u file has been deleted, but the .int file has not."

[edit] MapRecords

Type: array<xMapList>

Modifiers: protected, config


Default value, index 0:

Member Value
Current 0
GameType "xGame.xDeathMatch"
Maps
  1. "DM-Antalus"
  2. "DM-Asbestos"
  3. "DM-Compressed"
  4. "DM-Curse3"
  5. "DM-Flux2"
  6. "DM-Gael"
  7. "DM-Inferno"
  8. "DM-Insidious"
  9. "DM-Leviathan"
  10. "DM-Oceanic"
  11. "DM-Phobos2"
  12. "DM-Plunge"
  13. "DM-Serpentine"
  14. "DM-TokaraForest"
Title "Default DM"

Default value, index 1:

Member Value
Current 0
GameType "xGame.xTeamGame"
Maps
  1. "DM-Antalus"
  2. "DM-Asbestos"
  3. "DM-Compressed"
  4. "DM-Curse3"
  5. "DM-Flux2"
  6. "DM-Gael"
  7. "DM-Inferno"
  8. "DM-Insidious"
  9. "DM-Leviathan"
  10. "DM-Oceanic"
  11. "DM-Phobos2"
  12. "DM-Plunge"
  13. "DM-Serpentine"
  14. "DM-TokaraForest"
Title "Default TDM"

Default value, index 2:

Member Value
Current 0
GameType "xGame.xCTFGame"
Maps
  1. "CTF-Chrome"
  2. "CTF-Citadel"
  3. "CTF-December"
  4. "CTF-Face3"
  5. "CTF-Geothermal"
  6. "CTF-Lostfaith"
  7. "CTF-Magma"
  8. "CTF-Maul"
  9. "CTF-Orbital2"
Title "Default CTF"

Default value, index 3:

Member Value
Current 0
GameType "xGame.xDoubleDom"
Maps
  1. "DOM-Core"
  2. "DOM-OutRigger"
  3. "DOM-Ruination"
  4. "DOM-ScorchedEarth"
  5. "DOM-SepukkuGorge"
  6. "DOM-Suntemple"
Title "Default DOM"

Default value, index 4:

Member Value
Current 0
GameType "xGame.xBombingRun"
Maps
  1. "BR-Anubis"
  2. "BR-Bifrost"
  3. "BR-Disclosure"
  4. "BR-IceFields"
  5. "BR-Skyline"
  6. "BR-Slaughterhouse"
  7. "BR-TwinTombs"
Title "Default BR"

[edit] ReallyInvalidGameType

Type: string

Modifiers: localized


Default value: "The requested gametype '%gametype%' could not be loaded."

[edit] Internal variables

[edit] AllLists

Type: array<CustomMapList>

Modifiers: protected


[edit] Structs

[edit] CustomMapList

GameList GameRec 
array<xMapList> MapLists 

[edit] GameList

string GameType 
int Active 

[edit] xMapList

int Current 
string GameType 
string Title 
array<string> Maps 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Other instance functions

[edit] AddList

function bool AddList (string GameType, string NewName, array<stringMaps)


[edit] AddMap

function bool AddMap (int GameIndex, int MapIndex, string MapName)


[edit] ApplyMapList

function bool ApplyMapList (int GameIndex, int NewList)


[edit] CancelChange

function bool CancelChange (int GameIndex)


[edit] ClearList

function bool ClearList (int GameIndex, int MapListIndex)


[edit] CreateDefaultList

function CreateDefaultList (string GameType)


[edit] GetActiveList

function int GetActiveList (int GameIndex)


[edit] GetAllGametypeMaps

protected function array<stringGetAllGametypeMaps ()


[edit] GetAllMapLists

protected function array<xMapListGetAllMapLists (int GameRecIndex)


[edit] GetGameIndex

function int GetGameIndex (string GameType)


[edit] GetMapList

function array<stringGetMapList (int GameIndex, int MapIndex)


[edit] GetMapListIndex

function int GetMapListIndex (int GameIndex, string MapListName)


[edit] GetMapListNames

function array<stringGetMapListNames (int GameIndex)


[edit] GetMapListTitle

function string GetMapListTitle (int GameIndex, int MapIndex)


[edit] GetMapRecordIndex

protected function int GetMapRecordIndex (int GameIndex, int MapListIndex)


[edit] InitGameLists

function InitGameLists ()


[edit] RefreshList

protected function RefreshList (int Index)


[edit] RemoveList

function bool RemoveList (int GameIndex, int MapListIndex)


[edit] RemoveMap

function bool RemoveMap (int GameIndex, int MapIndex, string MapName)


[edit] RenameList

function bool RenameList (int GameIndex, int MapListIndex, string NewName)


[edit] ReplaceTag

function string ReplaceTag (string from, string tag, coerce string value)


[edit] ResetList

function ResetList (int GameIndex, int MapListIndex)


[edit] SaveGame

function bool SaveGame (int GameIndex)


[edit] SaveMapList

function bool SaveMapList (int GameIndex, int MapIndex)


[edit] SetActiveList

function bool SetActiveList (int GameIndex, int NewActive)


[edit] ShiftMap

function ShiftMap (int GameIndex, int MapListIndex, string MapName, int Count)


[edit] ValidGameIndex

protected function bool ValidGameIndex (int GameIndex)


[edit] ValidGameType

function bool ValidGameType (string GameType)


[edit] ValidMapListIndex

protected function bool ValidMapListIndex (int GameIndex, int MapListIndex)