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UE3:AnimNotify_ViewShake (UDK)

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UDK Object >> AnimNotify >> AnimNotify_Scripted >> AnimNotify_ViewShake

Contents

Package: 
Engine
This class in other games:
UT3


[edit] Properties

[edit] Property group 'AnimNotify_ViewShake'

[edit] bDoControllerVibration

Type: bool


[edit] BoneName

Type: name

if so, bone name to use

[edit] bUseBoneLocation

Type: bool

Should use a bone location as the shake's epicenter?

[edit] ShakeParams

Type: CameraShake

Modifiers: export, editinline


[edit] ShakeRadius

Type: float

radius within which to shake player views

Default value: 4096.0

[edit] Internal variables

[edit] Duration

Type: float

Modifiers: private, editconst

Duration in seconds of shake

Default value: 1.0

[edit] FOVAmplitude

Type: float

Modifiers: private, editconst

fov shake amplitude

Default value: 2.0

[edit] FOVFrequency

Type: float

Modifiers: private, editconst

fov shake frequency

Default value: 5.0

[edit] LocAmplitude

Type: Object.Vector

Modifiers: private, editconst

relative view offset amplitude (x,y,z)

Default value:

Member Value
X 0.0
Y 3.0
Z 6.0

[edit] LocFrequency

Type: Object.Vector

Modifiers: private, editconst

frequency of view offset shake

Default value:

Member Value
X 1.0
Y 10.0
Z 20.0

[edit] RotAmplitude

Type: Object.Vector

Modifiers: private, editconst

view rotation amplitude (pitch,yaw,roll)

Default value:

Member Value
X 100.0
Y 100.0
Z 200.0

[edit] RotFrequency

Type: Object.Vector

Modifiers: private, editconst

frequency of rotation shake

Default value:

Member Value
X 10.0
Y 10.0
Z 25.0

[edit] Events

[edit] Notify

event Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator)

Overrides: AnimNotify_Scripted.Notify