Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:Component (UDK)

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UDK Object >> Component

Contents

Package: 
Core
Direct subclasses:
ActorComponent, DistributionFloat, DistributionVector, SVehicleWheel, UIComponent
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

This class is the base class for any kind of object that wants the following features:

- be a subobject inside a class definition (called the owner class)
- values of the component can be overridden in a subclass of the owner class, by
  defining a component in the subclass with the same name as the component in the base class
  definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info)
- Changes to the default values to the component will be propagated to components that are
  created inside a map, unless the value was changed away from the default value in the editor.

[edit] Properties

[edit] TemplateName

Type: name

Modifiers: const, native


[edit] TemplateOwnerClass

Type: Class

Modifiers: const, native


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