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UE3:FracturedSkinnedMeshComponent (UDK)

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Package: 
Engine

FracturedSkinnedMeshComponent.uc - Uses skinning to draw detached parts with as few sections as possible.

Properties[edit]

bBecameVisible[edit]

Type: bool

Modifiers: protected, transient, const


bFragmentTransformsChanged[edit]

Type: bool

Modifiers: protected, transient, const

TRUE if fragment transforms have changed and the GPU should be refreshed

ComponentSkinResources[edit]

Type: pointer{class FFracturedSkinResources}

Modifiers: protected, const, native, transient


DependentComponents[edit]

Type: array<FracturedStaticMeshComponent>

Modifiers: protected, transient, const


FragmentTransforms[edit]

Type: array<AnimNode.BoneTransform>

Modifiers: protected, transient, const


Default values[edit]

Property Value
bAcceptsDynamicDecals False
bAcceptsFoliage False
bAllowApproximateOcclusion True
bAllowCullDistanceVolume False
bCastDynamicShadow False
bInitialVisibilityValue False
BlockActors False
BlockNonZeroExtent False
BlockRigidBody False
BlockZeroExtent False
bOverrideLightMapResolution False
CastShadow False
CollideActors False