Cogito, ergo sum
UE3:InterpTrackParticleReplay (UDK)
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| Object >> InterpTrack >> InterpTrackParticleReplay |
Contents |
- Package:
- Engine
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[edit] Properties
[edit] bIsCapturingReplay
Type: bool
Modifiers: transient, editoronly, const
True in the editor if track should be used to capture replay frames instead of play them back
[edit] FixedTimeStep
Type: float
Modifiers: transient, editoronly, const
Current replay fixed time quantum between frames (one over frame rate)
[edit] TrackKeys
Type: array<ParticleReplayTrackKey>
Modifiers: editinline
Array of keys
[edit] Default values
| Property | Value |
|---|---|
| TrackInstClass | Class'Engine.InterpTrackInstParticleReplay' |
| TrackTitle | "Particle Replay" |
[edit] Structs
[edit] ParticleReplayTrackKey
Modifiers: native
Data for a single key in this track
