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UE3:SceneCapture2DComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapture2DComponent

Contents

Package: 
Engine
This class in other games:
UDK

SceneCapture2DComponent

Allows a scene capture to a 2D texture render target

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'Capture'

[edit] FarPlane

Type: float

Modifiers: const

far plane clip distance: <= 0 means no far plane

Default value: 500.0

[edit] FieldOfView

Type: float

Modifiers: const

horizontal field of view

Default value: 80.0

[edit] NearPlane

Type: float

Modifiers: const

near plane clip distance

Default value: 20.0

[edit] TextureTarget

Type: TextureRenderTarget2D

Modifiers: const

render target resource to set as target for capture

[edit] Internal variables

[edit] bUpdateMatrices

Type: bool

set to false to disable automatic updates of the view/proj matrices

Default value: True

[edit] ProjMatrix

Type: Object.Matrix

Modifiers: const, transient

projection matrix used for rendering

[edit] ViewMatrix

Type: Object.Matrix

Modifiers: const, transient

view matrix used for rendering

[edit] Native functions

[edit] SetCaptureParameters

native noexport final function SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget, optional float NewFOV, optional float NewNearPlane, optional float NewFarPlane)

interface for changing TextureTarget, FOV, and clip planes

[edit] SetView

native final function SetView (Object.Vector NewLocation, Object.Rotator NewRotation)

changes the view location and rotation

Note: unless bUpdateMatrices is false, this will get overwritten as soon as the component or its owner moves

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