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UE3:SceneCapture2DComponent (UT3)
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| Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapture2DComponent |
Contents |
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SceneCapture2DComponent
Allows a scene capture to a 2D texture render target
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Capture'
[edit] FarPlane
Type: float
Modifiers: const
far plane clip distance: <= 0 means no far plane
Default value: 500.0
[edit] FieldOfView
Type: float
Modifiers: const
horizontal field of view
Default value: 80.0
[edit] NearPlane
Type: float
Modifiers: const
near plane clip distance
Default value: 20.0
[edit] TextureTarget
Type: TextureRenderTarget2D
Modifiers: const
render target resource to set as target for capture
[edit] Internal variables
[edit] bUpdateMatrices
Type: bool
set to false to disable automatic updates of the view/proj matrices
Default value: True
[edit] ProjMatrix
Type: Object.Matrix
Modifiers: const, transient
projection matrix used for rendering
[edit] ViewMatrix
Type: Object.Matrix
Modifiers: const, transient
view matrix used for rendering
[edit] Native functions
[edit] SetCaptureParameters
interface for changing TextureTarget, FOV, and clip planes
[edit] SetView
changes the view location and rotation
Note: unless bUpdateMatrices is false, this will get overwritten as soon as the component or its owner moves
