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UE3:SceneCapture2DComponent (UT3)
Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapture2DComponent |
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SceneCapture2DComponent
Allows a scene capture to a 2D texture render target
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Capture'[edit]
FarPlane[edit]
Type: float
Modifiers: const
far plane clip distance: <= 0 means no far plane
Default value: 500.0
FieldOfView[edit]
Type: float
Modifiers: const
horizontal field of view
Default value: 80.0
NearPlane[edit]
Type: float
Modifiers: const
near plane clip distance
Default value: 20.0
TextureTarget[edit]
Type: TextureRenderTarget2D
Modifiers: const
render target resource to set as target for capture
Internal variables[edit]
bUpdateMatrices[edit]
Type: bool
set to false to disable automatic updates of the view/proj matrices
Default value: True
ProjMatrix[edit]
Type: Object.Matrix
Modifiers: const, transient
projection matrix used for rendering
ViewMatrix[edit]
Type: Object.Matrix
Modifiers: const, transient
view matrix used for rendering
Native functions[edit]
SetCaptureParameters[edit]
interface for changing TextureTarget, FOV, and clip planes
SetView[edit]
changes the view location and rotation
Note: unless bUpdateMatrices is false, this will get overwritten as soon as the component or its owner moves