Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SceneCaptureCubeMapActor (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor
Package: 
Engine
This class in other games:
UDK

Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a sky box-like effect. The capture actor itself is not actually visible in the game.

Properties

CubeMaterialInst

Type: MaterialInstanceConstant

Modifiers: transient

Material instance used to apply the target texture to the static mesh.

StaticMesh

Type: StaticMeshComponent

Modifiers: const

Used for visualizing the cube capture.

Default value: StaticMeshComponent'StaticMeshComponent0'

Default values

Property Value
Components[0] SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'
Components[1] StaticMeshComponent'StaticMeshComponent0'
SceneCapture SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'

Subobjects

SceneCaptureCubeMapComponent0

Class: Engine.SceneCaptureCubeMapComponent

No new values.

This is where the real magic happens. Point this component's TextureTarget property to a cube map render target of your choice.

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
CastShadow False
CollideActors False
HiddenGame True
Scale3D
Member Value
X 0.6
Y 0.6
Z 0.6
StaticMesh StaticMesh'EditorMeshes.TexPropSphere'