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UE3:SceneCaptureCubeMapActor (UDK)
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| Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor |
Contents |
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SceneCaptureCubeMapActor
Place this actor in the level iot capture it to a cube map render target texture. Uses a Cube map scene capture component
[edit] Properties
[edit] CubeMaterialInst
Type: MaterialInstanceConstant
Modifiers: transient
material instance used to apply the target texture to the static mesh
[edit] StaticMesh
Type: StaticMeshComponent
Modifiers: const
for visualizing the cube capture
Default value: StaticMeshComponent'StaticMeshComponent0'
[edit] Default values
[edit] Subobjects
[edit] SceneCaptureCubeMapComponent0
Class: Engine.SceneCaptureCubeMapComponent
No new values.
[edit] StaticMeshComponent0
Class: Engine.StaticMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bAcceptsLights | False | ||||||||
| CastShadow | False | ||||||||
| CollideActors | False | ||||||||
| HiddenGame | True | ||||||||
| ReplacementPrimitive | None | ||||||||
| Scale3D |
|
||||||||
| StaticMesh | StaticMesh'EditorMeshes.TexPropSphere' |
