Mostly Harmless
UE3:SceneCaptureCubeMapActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor |
Contents |
Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a sky box-like effect. The capture actor itself is not actually visible in the game.
[edit] Properties
[edit] CubeMaterialInst
Type: MaterialInstanceConstant
Modifiers: transient
Material instance used to apply the target texture to the static mesh.
[edit] StaticMesh
Type: StaticMeshComponent
Modifiers: const
Used for visualizing the cube capture.
Default value: StaticMeshComponent'StaticMeshComponent0'
[edit] Default values
[edit] Subobjects
[edit] SceneCaptureCubeMapComponent0
Class: Engine.SceneCaptureCubeMapComponent
No new values.
This is where the real magic happens. Point this component's TextureTarget property to a cube map render target of your choice.
[edit] StaticMeshComponent0
Class: Engine.StaticMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bAcceptsLights | False | ||||||||
| CastShadow | False | ||||||||
| CollideActors | False | ||||||||
| HiddenGame | True | ||||||||
| Scale3D |
|
||||||||
| StaticMesh | StaticMesh'EditorMeshes.TexPropSphere' |
