Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SceneCaptureReflectComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCaptureReflectComponent |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCaptureReflectComponent
Captures the reflection of the current view to a 2D texture render target.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Capture'
[edit] ScaleFOV
Type: float
scale field of view so that there can be some overdraw
Default value: 1.0
[edit] TextureTarget
Type: TextureRenderTarget2D
render target resource to set as target for capture
[edit] Default values
| Property | Value |
|---|---|
| FrameRate | 1000.0 |
