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UE3:SeqAct_AIMoveToActor (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_AIMoveToActor
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_AIMoveToActor'[edit]

bInterruptable[edit]

Type: bool

Should this move be interruptable?

bPickClosest[edit]

Type: bool

Should the AI pick the closest destination?

Destination[edit]

Type: array<Actor>

List of destinations to pick from

LookAt[edit]

Type: Actor


MovementSpeedModifier[edit]

Type: float

Controls the max speed of the AI while moving

Default value: 1.0

Internal variables[edit]

LastDestinationChoice[edit]

Type: int

Modifiers: transient

Last destination chosen by an AI

Default values[edit]

Property Value
ObjCategory "AI"
ObjName "Move To Actor"
ObjRemoveInProject[0] "Gear"
OutputLinks[2]
Member Value
LinkDesc "Out"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Destination"
PropertyName 'Destination'
VariableLinks[2]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Look At"
PropertyName 'LookAt'

Functions[edit]

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Instance functions[edit]

PickDestination[edit]

function Actor PickDestination (Actor Requestor)