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UE3:SeqAct_ChangeCollision (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ChangeCollision
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_ChangeCollision'[edit]

bBlockActors[edit]

Type: bool

Modifiers: editconst, const


bCollideActors[edit]

Type: bool

Modifiers: editconst, const


bIgnoreEncroachers[edit]

Type: bool

Modifiers: editconst, const


CollisionType[edit]

Type: Actor.ECollisionType


Default values[edit]

Property Value
ObjCategory "Actor"
ObjName "Change Collision"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.