Gah - a solution with more questions. – EntropicLqd
UE3:SeqAct_ForceMaterialMipsResident (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ForceMaterialMipsResident |
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Properties
Property group 'SeqAct_ForceMaterialMipsResident'
ForceDuration
Type: float
Time to enforce the bForceMiplevelsToBeResident for. 0.0 means infinite and you HAVE to make sure you turn this action off properly!
Default value: 1.0
ForceMaterials
Type: array<MaterialInterface>
Array of Materials to set bForceMiplevelsToBeResident on their textures for the duration of this action.
Internal variables
RemainingTime
Type: float
Time left before we reset the flag.
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Actor" | ||||
ObjName | "Force Material Mips Resident" |
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.