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UE3:SeqAct_ForceMaterialMipsResident (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ForceMaterialMipsResident
Package: 
Engine
This class in other games:
UT3

Properties[edit]

Property group 'SeqAct_ForceMaterialMipsResident'[edit]

ForceDuration[edit]

Type: float

Time to enforce the bForceMiplevelsToBeResident for. 0.0 means infinite and you HAVE to make sure you turn this action off properly!

Default value: 1.0

ForceMaterials[edit]

Type: array<MaterialInterface>

Array of Materials to set bForceMiplevelsToBeResident on their textures for the duration of this action.

Internal variables[edit]

RemainingTime[edit]

Type: float

Time left before we reset the flag.

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Actor"
ObjName "Force Material Mips Resident"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.