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UE3:SeqAct_HealDamage (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_HealDamage
Package: 
Engine
Direct subclass:
UTSeqAct_HealDamage
This class in other games:
UDK

null

Properties[edit]

Property group 'SeqAct_HealDamage'[edit]

DamageType[edit]

Type: class<DamageType>

Type of healing to apply

HealAmount[edit]

Type: int

Amount of healing to apply

Internal variables[edit]

Instigator[edit]

Type: Actor

player that should take credit for the healing (Controller or Pawn)

Default values[edit]

Property Value
ObjCategory "Actor"
ObjName "Heal Damage"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Amount"
MaxVars 255
MinVars 1
PropertyName 'HealAmount'
VariableLinks[2]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Instigator"
MaxVars 255
MinVars 1
PropertyName 'Instigator'