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UE3:SeqAct_HealDamage (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_HealDamage |
- Package:
- Engine
- Direct subclass:
- UTSeqAct_HealDamage
- This class in other games:
- UDK
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Properties[edit]
Property group 'SeqAct_HealDamage'[edit]
DamageType[edit]
Type: class<DamageType>
Type of healing to apply
HealAmount[edit]
Type: int
Amount of healing to apply
Internal variables[edit]
Instigator[edit]
Type: Actor
player that should take credit for the healing (Controller or Pawn)
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||||||
ObjName | "Heal Damage" | ||||||||||||
VariableLinks[1] |
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VariableLinks[2] |
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