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UE3:SeqEvent_LOS (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_LOS |
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Event which is activated when some pawn has a line of sight to an LOS trigger. Originator: the trigger that owns this event Instigator: the Pawn of the Player that saw the LOS trigger which owns this event
Properties[edit]
Property group 'SeqEvent_LOS'[edit]
bCheckForObstructions[edit]
Type: bool
Force a clear line of sight to the trigger?
Default value: True
ScreenCenterDistance[edit]
Type: float
Distance from the screen center before activating this event
Default value: 50.0
TriggerDistance[edit]
Type: float
Distance from the trigger before activating this event
Default value: 2048.0
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
ObjCategory | "Pawn" | ||||
ObjName | "Line Of Sight" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.