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UE3:SeqEvent_LOS (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_LOS
Package: 
Engine
This class in other games:
UT3

Event which is activated when some pawn has a line of sight to an LOS trigger. Originator: the trigger that owns this event Instigator: the Pawn of the Player that saw the LOS trigger which owns this event

Properties[edit]

Property group 'SeqEvent_LOS'[edit]

bCheckForObstructions[edit]

Type: bool

Force a clear line of sight to the trigger?

Default value: True

ScreenCenterDistance[edit]

Type: float

Distance from the screen center before activating this event

Default value: 50.0

TriggerDistance[edit]

Type: float

Distance from the trigger before activating this event

Default value: 2048.0

Default values[edit]

Property Value
ObjCategory "Pawn"
ObjName "Line Of Sight"
OutputLinks[0]
Member Value
LinkDesc "Look"
OutputLinks[1]
Member Value
LinkDesc "Stop Look"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.