Gah - a solution with more questions. – EntropicLqd
UE3:SkeletalMeshActorMAT (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> SkeletalMeshActor >> SkeletalMeshActorMAT |
- Package:
- Engine
- Direct subclass:
- SkeletalMeshActorMATSpawnable
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. Advanced version of SkeletalMeshActor which uses an AnimTree instead of having a single AnimNodeSequence defined in its defaultproperties
[edit] Properties
[edit] SlotNodes
Type: array<AnimNodeSlot>
Modifiers: transient
Array of Slots
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] FaceAudioComponent
Class: Engine.AudioComponent
Inherits from: SkeletalMeshActor.FaceAudioComponent
No new values.
[edit] MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: SkeletalMeshActor.MyLightEnvironment
No new values.
[edit] SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: SkeletalMeshActor.SkeletalMeshComponent0
| Property | Value |
|---|---|
| Animations | None |
[edit] Functions
[edit] Native functions
[edit] MAT_BeginAnimControl
Start AnimControl. Add required AnimSets.
[edit] MAT_FinishAnimControl
End AnimControl. Release required AnimSets
[edit] MAT_SetAnimPosition
Update AnimTree from track info
[edit] MAT_SetAnimWeights
Update AnimTree from track weights
[edit] MAT_SetMorphWeight
[edit] MAT_SetSkelControlScale
[edit] Events
[edit] BeginAnimControl
Overrides: SkeletalMeshActor.BeginAnimControl
Called when we start an AnimControl track operating on this Actor. Supplied is the set of AnimSets we are going to want to play from.
[edit] FinishAnimControl
Overrides: SkeletalMeshActor.FinishAnimControl
Called when we are done with the AnimControl track.
[edit] SetAnimPosition
Overrides: SkeletalMeshActor.SetAnimPosition
Called each from while the Matinee action is running, with the desired sequence name and position we want to be at.
[edit] SetAnimWeights
Overrides: SkeletalMeshActor.SetAnimWeights
Called each from while the Matinee action is running, to set the animation weights for the actor.
[edit] SetMorphWeight
Overrides: Actor.SetMorphWeight
Called each frame by Matinee to update the weight of a particular MorphNodeWeight.
[edit] SetSkelControlScale
Overrides: Actor.SetSkelControlScale
Called each frame by Matinee to update the scaling on a SkelControl.
