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UE3:SoundNodeAmbientNonLoop (UDK)

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UDK Object >> SoundNode >> SoundNodeAmbient >> SoundNodeAmbientNonLoop
Package: 
Engine
This class in other games:
UT3

Defines the parameters for an in world non looping ambient sound e.g. a car driving by

Properties[edit]

Property group 'Delay'[edit]

DelayMax[edit]

Type: float

The upper bound of the delay in seconds

DelayMin[edit]

Type: float

The lower bound of the delay in seconds

Internal variables[edit]

DelayTime[edit]

Type: DistributionFloat.RawDistributionFloat

Modifiers: deprecated


Default value:

Member Value
Distribution DistributionDelayTime
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Default values[edit]

Property Value
LPFMaxRadius
Member Value
Distribution DistributionLPFMaxRadius
LPFMinRadius
Member Value
Distribution DistributionLPFMinRadius
MaxRadius
Member Value
Distribution DistributionMaxRadius
MinRadius
Member Value
Distribution DistributionMinRadius
PitchModulation
Member Value
Distribution DistributionPitch
VolumeModulation
Member Value
Distribution DistributionVolume