I'm a doctor, not a mechanic

UE3:UTAttachment_RocketLauncher (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> UTWeaponAttachment >> UTAttachment_RocketLauncher
Package: 
UTGameContent
This class in other games:
UT3


Default values[edit]

Property Value
MuzzleFlashLightClass Class'UTGame.UTRocketMuzzleFlashLight'
WeapAnimType EWAT_Stinger
WeaponClass Class'UTGame.UTWeap_RocketLauncher'

Subobjects[edit]

SkeletalMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeaponAttachment.SkeletalMeshComponent0

Property Value
Animations UTAnimNodeSequence'UTGameContent.Default__UTAttachment_RocketLauncher:SkeletalMeshComponent0.MeshSequenceA'
AnimSets[0] AnimSet'WP_RocketLauncher.Anims.K_WP_RocketLauncher_3P'
MaxDrawDistance 5000.0
ReplacementPrimitive None
Rotation
Member Value
Pitch 0
Roll -599
Yaw 0
Scale 1.1
SkeletalMesh SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_3P'
Translation
Member Value
X 0.0
Y 1.0
Z 1.0

Functions[edit]

Events[edit]

StopThirdPersonFireEffects[edit]

simulated event StopThirdPersonFireEffects ()

Overrides: UTWeaponAttachment.StopThirdPersonFireEffects


Other instance functions[edit]

AttachTo[edit]

simulated function AttachTo (UTPawn OwnerPawn)

Overrides: UTWeaponAttachment.AttachTo

Called on a client, this function Attaches the WeaponAttachment to the Mesh.

ThirdPersonFireEffects[edit]

simulated function ThirdPersonFireEffects (Object.Vector HitLocation)

Overrides: UTWeaponAttachment.ThirdPersonFireEffects

Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.