- Package:
- UTGame
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
TeamSkins[edit]
Type: array<MaterialInterface>
Default value, index 0: Material'WP_SniperRifle.Materials.M_WP_SniperRifle'
Default value, index 1: MaterialInstanceConstant'WP_SniperRifle.Materials.M_WP_SniperRifle_Blue'
TracerTemplate[edit]
Type: ParticleSystem
Default value: ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Beam'
Default values[edit]
Property |
Value |
bMakeSplash |
True |
BulletWhip |
SoundCue'A_Weapon_Enforcer.Cue.A_Weapon_Enforcer_AmmoWhip_Cue' |
DefaultImpactEffect |
Member |
Value |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue' |
|
ImpactEffects[0] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Dirt' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue' |
|
ImpactEffects[1] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Gravel' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue' |
|
ImpactEffects[2] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Sand' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue' |
|
ImpactEffects[3] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Dirt_Wet' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMud_Cue' |
|
ImpactEffects[4] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Energy' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactEnergy_Cue' |
|
ImpactEffects[5] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'WorldBoundary' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactEnergy_Cue' |
|
ImpactEffects[6] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Flesh' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue' |
|
ImpactEffects[7] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Flesh_Human' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue' |
|
ImpactEffects[8] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Kraal' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue' |
|
ImpactEffects[9] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Necris' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue' |
|
ImpactEffects[10] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Robot' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue' |
|
ImpactEffects[11] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Foliage' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFoliage_Cue' |
|
ImpactEffects[12] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Glass' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactGlass_Cue' |
|
ImpactEffects[13] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Liquid' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue' |
|
ImpactEffects[14] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Water' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue' |
|
ImpactEffects[15] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'ShallowWater' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue' |
|
ImpactEffects[16] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Lava' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue' |
|
ImpactEffects[17] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Slime' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue' |
|
ImpactEffects[18] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Metal' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue' |
|
ImpactEffects[19] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Snow' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactSnow_Cue' |
|
ImpactEffects[20] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'Wood' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWood_Cue' |
|
ImpactEffects[21] |
Member |
Value |
DecalDissolveParamName |
'DissolveAmount' |
DecalHeight |
16.0 |
DecalWidth |
16.0 |
DurationOfDecal |
4.0 |
MaterialType |
'NecrisVehicle' |
ParticleTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact' |
Sound |
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue' |
|
MuzzleFlashDuration |
0.33 |
MuzzleFlashLightClass |
Class'UTGame.UTRocketMuzzleFlashLight' |
MuzzleFlashPSCTemplate |
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_3P_MuzzleFlash' |
MuzzleFlashSocket |
'MuzzleFlashSocket' |
WeaponClass |
Class'UTGame.UTWeap_SniperRifle' |
Subobjects[edit]
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Instance functions[edit]
FirstPersonFireEffects[edit]
Overrides: UTWeaponAttachment.FirstPersonFireEffects
The Weapon attachment, though hidden, is also responsible for controlling the first person effects for a weapon.
SetSkin[edit]
simulated function
SetSkin (
Material NewMaterial)
Overrides: UTWeaponAttachment.SetSkin
SpawnTracer[edit]
ThirdPersonFireEffects[edit]
simulated function
ThirdPersonFireEffects (
Object.Vector HitLocation)
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.